scholarly journals Evolutionary dynamics of collective action in N -person stag hunt dilemmas

2008 ◽  
Vol 276 (1655) ◽  
pp. 315-321 ◽  
Author(s):  
Jorge M Pacheco ◽  
Francisco C Santos ◽  
Max O Souza ◽  
Brian Skyrms

In the animal world, collective action to shelter, protect and nourish requires the cooperation of group members. Among humans, many situations require the cooperation of more than two individuals simultaneously. Most of the relevant literature has focused on an extreme case, the N -person Prisoner's Dilemma. Here we introduce a model in which a threshold less than the total group is required to produce benefits, with increasing participation leading to increasing productivity. This model constitutes a generalization of the two-person stag hunt game to an N -person game. Both finite and infinite population models are studied. In infinite populations this leads to a rich dynamics that admits multiple equilibria. Scenarios of defector dominance, pure coordination or coexistence may arise simultaneously. On the other hand, whenever one takes into account that populations are finite and when their size is of the same order of magnitude as the group size, the evolutionary dynamics is profoundly affected: it may ultimately invert the direction of natural selection, compared with the infinite population limit.

2014 ◽  
pp. 110-127 ◽  
Author(s):  
Jorge M. Pacheco ◽  
Francisco C. Santos ◽  
Max O. Souza

2015 ◽  
Vol 17 (03) ◽  
pp. 1550004 ◽  
Author(s):  
Friedel Bolle

The launch of a public project requires "enough" support from a group of 'n' players, i.e., a certain threshold has to be passed. The players may be differently important for passing the threshold; they may have different costs of support and different benefits if the project is launched. If players have only binary decision sets (participate or not, vote approvingly or not) this game is called a Binary Threshold Public Goods game (BTPG). We compare the expected equilibrium payoffs in BTPGs with the same costs and benefits but different thresholds. Applying two principles of equilibrium selection, the least and the most demanding threshold, namely "one supporting player is sufficient" (Volunteer's Dilemma) and "support by all players is necessary" (Stag Hunt game) are payoff equivalent for all players. Compared with the Stag Hunt game, all intermediate thresholds are connected with Pareto-inferior payoffs.


2020 ◽  
Vol 30 (2_suppl) ◽  
pp. 72-76
Author(s):  
Fabio D’Angelo ◽  
Luigi Zagra ◽  
Biagio Moretti ◽  
Antonio Virgilio ◽  
Michael Mazzacane ◽  
...  

Background: Instability and dislocation after total hip arthroplasty (THA) is a common reason for revision surgery. THA head-neck adapters promise the reconstruction of optimal femoral offset and leg length in revision THA (rTHA) while retaining stable implants. The aim of this retrospective multi-centre study is to report on the results achieved with the use of head adapters in partial rTHA, to avoid the instability of the implant. Methods: 55 cases of partial rTHA performed between February 2015 and April 2017 in 3 different hospitals using the Bioball Head Adapter (BHA) (Bioball Merete, Medical GmbH, Berlin, Germany) were retrospectively recorded. All patients were evaluated from a radiological point of view at an average follow-up of 3.5 years. Failure was defined as re-revision surgery for any cause as well as a subjective feeling of instability of the joint. Results: One failure was registered in an extreme case and radiological findings show no suggestive signs of radiolucencies or loosening and therefore all implants have been considered stable. Conclusions: Despite some limitations of this retrospective study and according to the relevant literature, our data confirms that BHA is a safe system that allows the flexibility to restore femoral offset and version, to adjust leg length, to minimise instability, to avoid unnecessary removal of otherwise well-fixed components thus improving tribology and reducing the risk of taper junction issues without major complications in partial rTHA.


2017 ◽  
Vol 17 (1) ◽  
pp. 119-136 ◽  
Author(s):  
O. Fiona Yap

AbstractWhen do citizens take costly collective action against government corruption? When citizens act in concert, their demands are credible and not easily discounted by governments, which should be more likely to respond. In this study, we use the stag-hunt game, supplemented by Granovetter's threshold model of collective action, to investigate the conditions under which citizens coordinate to collectively act against government corruption. We use survey experiments in laboratory settings in Australia, Singapore, and the United States. The results show several conditions motivate participants to pursue collective action; using the wellspring of the theoretical argument, they clarify that information that others pursue collective action, together with clear mutual benefits as measured by rewards, are primary motivators of the individual's choice. Correspondingly, other considerations, including initial costs or final potential penalties, do not bear on the individual's choice. The findings have implications not only for the empirical literature on policy but also for policy debates on how to control it.


2011 ◽  
Vol 2011 (05) ◽  
pp. P05008 ◽  
Author(s):  
Michele Starnini ◽  
Angel Sánchez ◽  
Julia Poncela ◽  
Yamir Moreno

2015 ◽  
Vol 11 (2) ◽  
pp. e1004101 ◽  
Author(s):  
Jorge M. Pacheco ◽  
Vítor V. Vasconcelos ◽  
Francisco C. Santos ◽  
Brian Skyrms

Author(s):  
Jorge M. Pacheco ◽  
Francisco C. Santos ◽  
Max O. Souza ◽  
Brian Skyrms

2010 ◽  
Vol 1 (1) ◽  
pp. 19-22 ◽  
Author(s):  
Toko Kiyonari

We examined if naive observers can distinguish defectors from cooperators even when defectors may be motivated to present themselves positively. In Study 1, 150 participants played a “semi-sequential” Prisoner’s Dilemma Game (PDG) with real monetary incentives, half as first players and half as second players. First players decided to cooperate or defect, and second players made the same decision without knowing the first player’s choice. The first player was given a chance to present a video message to the second player before the latter made their decision. After the PDG, players played a separate one-shot, semi-sequential Stag Hunt Game (SHG), a coordination game where cooperation is the best choice insofar as the other also cooperates. In this game, the first player was not given a chance to send a video message. When the players had incentives to hide intentions or manipulate impressions of themselves, even motivated judges (whose monetary gain depended on the accuracy of cheater/cooperator detection) could not distinguish defectors from cooperators in either the PDG or SHG. However, they were able to discriminate “hard-core defectors” who defected in both games. In Study 2, however, in which judges had no monetary incentives to detect targets’ choices, participants were unable to discern even hard-core defectors. The contents of the messages did not provide help discerning defectors.


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