scholarly journals Episodic Control as Meta-Reinforcement Learning

2018 ◽  
Author(s):  
S Ritter ◽  
JX Wang ◽  
Z Kurth-Nelson ◽  
M Botvinick

AbstractRecent research has placed episodic reinforcement learning (RL) alongside model-free and model-based RL on the list of processes centrally involved in human reward-based learning. In the present work, we extend the unified account of model-free and model-based RL developed by Wang et al. (2018) to further integrate episodic learning. In this account, a generic model-free “meta-learner” learns to deploy and coordinate among all of these learning algorithms. The meta-learner learns through brief encounters with many novel tasks, so that it learns to learn about new tasks. We show that when equipped with an episodic memory system inspired by theories of reinstatement and gating, the meta-learner learns to use the episodic and model-based learning algorithms observed in humans in a task designed to dissociate among the influences of various learning strategies. We discuss implications and predictions of the model.

2019 ◽  
Author(s):  
Leor M Hackel ◽  
Jeffrey Jordan Berg ◽  
Björn Lindström ◽  
David Amodio

Do habits play a role in our social impressions? To investigate the contribution of habits to the formation of social attitudes, we examined the roles of model-free and model-based reinforcement learning in social interactions—computations linked in past work to habit and planning, respectively. Participants in this study learned about novel individuals in a sequential reinforcement learning paradigm, choosing financial advisors who led them to high- or low-paying stocks. Results indicated that participants relied on both model-based and model-free learning, such that each independently predicted choice during the learning task and self-reported liking in a post-task assessment. Specifically, participants liked advisors who could provide large future rewards as well as advisors who had provided them with large rewards in the past. Moreover, participants varied in their use of model-based and model-free learning strategies, and this individual difference influenced the way in which learning related to self-reported attitudes: among participants who relied more on model-free learning, model-free social learning related more to post-task attitudes. We discuss implications for attitudes, trait impressions, and social behavior, as well as the role of habits in a memory systems model of social cognition.


2019 ◽  
Vol 31 (4) ◽  
pp. 681-709 ◽  
Author(s):  
Zoran Tiganj ◽  
Samuel J. Gershman ◽  
Per B. Sederberg ◽  
Marc W. Howard

Natural learners must compute an estimate of future outcomes that follow from a stimulus in continuous time. Widely used reinforcement learning algorithms discretize continuous time and estimate either transition functions from one step to the next (model-based algorithms) or a scalar value of exponentially discounted future reward using the Bellman equation (model-free algorithms). An important drawback of model-based algorithms is that computational cost grows linearly with the amount of time to be simulated. An important drawback of model-free algorithms is the need to select a timescale required for exponential discounting. We present a computational mechanism, developed based on work in psychology and neuroscience, for computing a scale-invariant timeline of future outcomes. This mechanism efficiently computes an estimate of inputs as a function of future time on a logarithmically compressed scale and can be used to generate a scale-invariant power-law-discounted estimate of expected future reward. The representation of future time retains information about what will happen when. The entire timeline can be constructed in a single parallel operation that generates concrete behavioral and neural predictions. This computational mechanism could be incorporated into future reinforcement learning algorithms.


2015 ◽  
Author(s):  
Thomas Akam ◽  
Rui Costa ◽  
Peter Dayan

The recently developed ‘two-step’ behavioural task promises to differentiate model-based or goal-directed from model-free or habitual reinforcement learning, while generating neurophysiologically-friendly decision datasets with parametric variation of decision variables. These desirable features have prompted widespread adoption of the task. However, the signatures of model-based control can be elusive – here, we investigate model-free learning methods that, depending on the analysis strategy, can masquerade as being model-based. We first show that unadorned model-free reinforcement learning can induce correlations between action values at the start of the trial and the subsequent trial events in such a way that analysis based on comparing successive trials can lead to erroneous conclusions. We also suggest a correction to the analysis that can alleviate this problem. We then consider model-free reinforcement learning strategies based on different state representations from those envisioned by the experimenter, which generate behaviour that appears model-based under these, and also more sophisticated, analyses. The existence of such strategies is of particular relevance to the design and interpretation of animal studies using the two-step task, as extended training and a sharp contrast between good and bad options are likely to promote their use.


Author(s):  
Igor Kuznetsov ◽  
Andrey Filchenkov

Episodic memory lets reinforcement learning algorithms remember and exploit promising experience from the past to improve agent performance. Previous works on memory mechanisms show benefits of using episodic-based data structures for discrete action problems in terms of sample-efficiency. The application of episodic memory for continuous control with a large action space is not trivial. Our study aims to answer the question: can episodic memory be used to improve agent's performance in continuous control? Our proposed algorithm combines episodic memory with Actor-Critic architecture by modifying critic's objective. We further improve performance by introducing episodic-based replay buffer prioritization. We evaluate our algorithm on OpenAI gym domains and show greater sample-efficiency compared with the state-of-the art model-free off-policy algorithms.


2021 ◽  
Vol 298 ◽  
pp. 117164
Author(s):  
Marco Biemann ◽  
Fabian Scheller ◽  
Xiufeng Liu ◽  
Lizhen Huang

2022 ◽  
pp. 1-12
Author(s):  
Shuailong Li ◽  
Wei Zhang ◽  
Huiwen Zhang ◽  
Xin Zhang ◽  
Yuquan Leng

Model-free reinforcement learning methods have successfully been applied to practical applications such as decision-making problems in Atari games. However, these methods have inherent shortcomings, such as a high variance and low sample efficiency. To improve the policy performance and sample efficiency of model-free reinforcement learning, we propose proximal policy optimization with model-based methods (PPOMM), a fusion method of both model-based and model-free reinforcement learning. PPOMM not only considers the information of past experience but also the prediction information of the future state. PPOMM adds the information of the next state to the objective function of the proximal policy optimization (PPO) algorithm through a model-based method. This method uses two components to optimize the policy: the error of PPO and the error of model-based reinforcement learning. We use the latter to optimize a latent transition model and predict the information of the next state. For most games, this method outperforms the state-of-the-art PPO algorithm when we evaluate across 49 Atari games in the Arcade Learning Environment (ALE). The experimental results show that PPOMM performs better or the same as the original algorithm in 33 games.


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