Interactive Design Method of Agent System for Symbiotic Computing

Author(s):  
Takahiro Uchiya ◽  
Takahide Maemura ◽  
Hideki Hara ◽  
Tetsuo Kinoshita
Author(s):  
Takahiro Uchiya ◽  
Takahide Maemura ◽  
Hideki Hara ◽  
Kenji Sugawara ◽  
Tetsuo Kinoshita

Author(s):  
Takahiro Uchiya ◽  
Hideki Hara ◽  
Kenji Sugawara ◽  
Tetsuo Kinoshita

Agent systems have been designed and developed using recent agent technologies. However, design and debugging of these systems remain as difficult tasks of designers because agents have situational and nondeterministic characteristics and because any useful design support facilities have not been provided for designers. To raise the efficiency of the agent system design process, we propose an interactive design method of agent systems founded on an agent-repository-based multiagent framework that emphasizes an important feature of agent design: the use and reuse of existing agents from an agent repository. We propose an interactive design environment of agent system (IDEA) and demonstrate its effectiveness.


2020 ◽  
Vol 10 (15) ◽  
pp. 5335
Author(s):  
Kathleen Keogh ◽  
Liz Sonenberg

We address the challenge of multi-agent system (MAS) design for organisations of agents acting in dynamic and uncertain environments where runtime flexibility is required to enable improvisation through sharing knowledge and adapting behaviour. We identify behavioural features that correspond to runtime improvisation by agents in a MAS organisation and from this analysis describe the OJAzzIC meta-model and an associated design method. We present results from simulation scenarios, varying both problem complexity and the level of organisational support provided in the design, to show that increasing design time guidance in the organisation specification can enable runtime flexibility afforded to agents and improve performance. Hence the results demonstrate the usefulness of the constructs captured in the OJAzzIC meta-model.


Author(s):  
Yunhui Liu ◽  
Qingjin Peng ◽  
Yu Xiao ◽  
Jian Zhang ◽  
Peihua Gu

This paper proposes an interactive method for product design based on dual-domain transformations from the principle domain to physical domain. The method considers that product design is a process to search proper actions or reactions to interact with product’s surroundings. Such actions or reactions are used to develop elements of a product by building energy-flow and force-path connections. The actions and reactions of energy flows, force paths, space and interface constraints are physically formed through the dual-domain transformation. A multi-purpose electric vehicle is developed using the proposed method.


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