XR-Cockpit: a comparison of VR and AR solutions on an interactive training station

Author(s):  
Ariel Caputo ◽  
Sergiu Jacota ◽  
Serhiy Krayevskyy ◽  
Marco Pesavento ◽  
Fabio Pellacini ◽  
...  
Author(s):  
T. V. Morozova

New approaches of professional training of specialists in the field of occupational medicine (network form of educational programs, electronic and interactive training, distance learning technologies, etc.) are presented.


Author(s):  
E. Elena Songster

Continued international integration of the post-Deng era (1990s on) transformed panda country. The specific site of the Wanglang reserve became a juncture where the local Baima villagers, international scientists, NGOs, and tourists (both foreign and domestic) competed to define the giant panda’s place in the environment and in China. Persistently pursuing its charter purposes as a scientific research base, the Wanglang reserve becomes a model and training station for wildlife monitoring and experimental conservation. One experiment, ecotourism has a dramatic impact on the area. The colorful ethnic character of the Baima people initially proved to be an asset to World Wide Fund for Nature (WWF) efforts to instigate tourism. The industry took on an identity independent of panda preservation, leading reserve staff to reemphasize Wanglang’s ties to science.


Sci ◽  
2021 ◽  
Vol 3 (2) ◽  
pp. 29
Author(s):  
Syra Madad ◽  
Eleanor Tolf

The purpose of this evaluation was to determine the effect of intensive, interactive training on hospital workers’ preparedness for special pathogen cases by utilizing the Frontline Facility Special Pathogens Training Course created by the Systemwide Special Pathogens Program at New York City Health + Hospitals (NYC H+H). An 8 h course was offered in 2018 and 2019 to healthcare employees throughout the Department of Health and Human Services Region 2, mostly from NYC H+H. Evaluation included multiple-choice pre and post exams, a 26-question survey about level of preparedness before and after the training, and follow-up interviews focused on changes in facility protocols. As a result, 61% of survey respondents indicated that they had never previously attended a hospital-sponsored special pathogen training. After the training, there was a 53.3% report rate of feeling “very prepared,” compared to 14.6% before the training. Additionally, there was an 11% improvement in test scores. Furthermore, 77% of respondents reported that their facility had changed protocols relating to topics of the course after their training date. Survey participants reported general satisfaction with the course, as well as an increased level of preparedness for special pathogen cases. Together, the results of the exams, survey, and interviews suggest that this interactive, mixed-method training increases special pathogen preparedness across different healthcare sectors. With the ongoing threat of special pathogens, the need for continued training and maintaining a state of readiness is paramount in healthcare.


2021 ◽  
Vol 13 (14) ◽  
pp. 7916
Author(s):  
Martin Krajčovič ◽  
Gabriela Gabajová ◽  
Marián Matys ◽  
Patrik Grznár ◽  
Ľuboslav Dulina ◽  
...  

The article deals with the design of virtual reality (VR) interactive training as a teaching method and its effect on knowledge transfer and retention of students. The first part presents the methodology of the VR interactive training design. The second part utilizes the created interactive training for a case study to evaluate its effect on the teaching process and to examine the potential of VR interactive training as a sustainable teaching method. The study took place at the Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina. Volunteers were divided into two groups. The first group used VR interactive training as a teaching method, while the second group used the conventional method. Both groups then underwent tests. The main goal was to evaluate the effect of the VR interactive training on the teaching process in comparison to the conventional method while trying to identify the key elements of the VR interactive training design and its influence on knowledge transfer and retention in a sustainable learning environment. At the start of the case study, four hypotheses were formed, questioning the effect of interactive training on knowledge transfer and retention in the long and short term, and its overall influence on the teaching process. Obtained data were then used to evaluate these hypotheses.


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