Terrain navigation in the magnetic landscape: Particle filtering for indoor positioning

Author(s):  
Arno Solin ◽  
Simo Sarkka ◽  
Juho Kannala ◽  
Esa Rahtu
Author(s):  
Johan Chateau ◽  
Pierre Rousseau ◽  
Gregory Albiston ◽  
Beverley Cook ◽  
Stylianos Papanastasiou ◽  
...  

IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 226445-226460
Author(s):  
Yiwen Shen ◽  
Beom Hwang ◽  
Jaehoon Paul Jeong

2019 ◽  
Author(s):  
WAN MOHD YAAKOB WAN BEJURI ◽  
MOHD MURTADHA MOHAMAD ◽  
RAJA ZAHILAH RAJA MOHD RADZI ◽  
mazleena salleh ◽  
AHMAD FADHIL YUSOF

The phenomenon of sample impoverishment during particle filtering always contribute computation burden to the inertial-based mobile IPS systems. This is due to the factor of noise measurement and number of particle. Usually, the special strategies resampling algorithms was used. However, these algorithms just can fit in certain environment. This needs an adaptation of noise measurement and number of particle in a algorithm in order to make resampling with more intelligence, reliability and robust. In tbis paper, we will propose an adaptive special strategies resampling by adapting noise and particle measurement. These adaptation is used to determine the most suitable algorithm of special strategies resampling, that can be switched for resampling purpose. Finally, we illustrate our proposed solution our for indoor environment setup.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Xiaoguo Zhang ◽  
Yujin Kuang ◽  
Haoran Yang ◽  
Hang Lu ◽  
Yuan Yang

With the increasing application potential of indoor personnel positioning, ultra-wideband (UWB) positioning technology has attracted more and more attentions of scholars. In practice, an indoor positioning process often involves multipath and Non-Line-Of-Sight (NLOS) problems, and a particle filtering (PF) algorithm has been widely used in the indoor positioning research field because of its outstanding performance in nonlinear and non-Gaussian estimations. Aiming at mitigating the accuracy decreasing caused by the particle degradation and impoverishment in traditional Sequential Monte Carlo (SMC) positioning, we propose a method to integrate the firefly and particle algorithm for multistage optimization. The proposed algorithm not only enhances the searching ability of particles of initialization but also makes the particles propagate out of the local optimal condition in the sequential estimations. In addition, to prevent particles from falling into the oscillatory situation and find the global optimization faster, a decreasing function is designed to improve the reliability of the particle propagation. Real indoor experiments are carried out, and results demonstrate that the positioning accuracy can be improved up to 36%, and the number of needed particles is significantly reduced.


Sensors ◽  
2021 ◽  
Vol 21 (3) ◽  
pp. 971
Author(s):  
Aybars Kerem Taşkan ◽  
Hande Alemdar

Indoor positioning is getting increased attention due to the availability of larger and more sophisticated indoor environments. Wireless technologies like Bluetooth Low Energy (BLE) may provide inexpensive solutions. In this paper, we propose obstruction-aware signal-loss-tolerant indoor positioning (OASLTIP), a cost-effective BLE-based indoor positioning algorithm. OASLTIP uses a combination of techniques together to provide optimum tracking performance by taking into account the obstructions in the environment, and also, it can handle a loss of signal. We use running average filtering to smooth the received signal data, multilateration to find the measured position of the tag, and particle filtering to track the tag for better performance. We also propose an optional receiver placement method and provide the option to use fingerprinting together with OASLTIP. Moreover, we give insights about BLE signal strengths in different conditions to help with understanding the effects of some environmental conditions on BLE signals. We performed extensive experiments for evaluation of the OASLTool we developed. Additionally, we evaluated the performance of the system both in a simulated environment and in real-world conditions. In a highly crowded and occluded office environment, our system achieved 2.29 m average error, with three receivers. When simulated in OASLTool, the same setup yielded an error of 2.58 m.


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