Resource adaptations for revenue optimization in cognitive mesh network using reinforcement learning

Author(s):  
Ayoub Alsarhan ◽  
Anjali Agarwal
Author(s):  
Ayoub Alsarhan

Cognitive radio networks (CRNs) can provide a means for offering end-to-end Quality of Service (QoS) required by unlicensed users (secondary users. SUs). The authors consider the approach where licensed users (primary users, PUs) play the role of routers and lease spectrum with QoS guarantees for the SUs. Available spectrum is managed by the PU admission and routing policy. The main concern of the proposed policy is to provide end-to-end QoS connections to the SUs. Maximizing gain is the key objective for the PU. In this paper, the authors propose a novel resource management scheme where reinforcement learning (RL) is used to drive resource management scheme. The derived scheme helps PUs to adapt to the changes in the network conditions such as traffic load, spectrum cost, service reward, etc, so that PU's gain can continuously be optimized. The approach integrates spectrum adaptations with connection admission control and routing policies. Numerical analysis results show the ability of the proposed approach to attain the optimal gain under different conditions and constraints.


Author(s):  
В.Д. ФАМ ◽  
Р.В. КИРИЧЕК ◽  
А.С. БОРОДИН

Приведены результаты исследования методов маршрутизации на основе обучения с подкреплением с помощью имитационной модели. Рассмотрена задача маршрутизации сетевого трафика для фрагмента ячеистой сети городского масштаба, управляемой на основе технологий искусственного интеллекта. Представлена модель системы массового обслуживания для изучения процесса маршрутизации, а также обучения выбора маршрута. Имитационная модель фрагмента ячеистой сети разработана в пакете Anylogic и обучается на основе платформы Microsoft Bonsai. The results of the study of network traffic routing methods based on reinforcement learning using a simulation model are presented. The problem of network traffic routing for a fragment of a city-scale mesh network, controlled on the basis of artificial intelligence technologies, is considered. The article presents a queueing model for studying the routing process, as well as learning how to choose a route. The mesh network fragment simulation model was developed in the Anylogic package and is trained on the basis of the Microsoft Bonsai platform.


2021 ◽  
Vol 17 (2) ◽  
pp. 1-17
Author(s):  
Alexis Asseman ◽  
Nicolas Antoine ◽  
Ahmet S. Ozcan

Reinforcement learning, augmented by the representational power of deep neural networks, has shown promising results on high-dimensional problems, such as game playing and robotic control. However, the sequential nature of these problems poses a fundamental challenge for computational efficiency. Recently, alternative approaches such as evolutionary strategies and deep neuroevolution demonstrated competitive results with faster training time on distributed CPU cores. Here we report record training times (running at about 1 million frames per second) for Atari 2600 games using deep neuroevolution implemented on distributed FPGAs. Combined hardware implementation of the game console, image preprocessing and the neural network in an optimized pipeline, multiplied with the system level parallelism enabled the acceleration. These results are the first application demonstration on the IBM Neural Computer, which is a custom designed system that consists of 432 Xilinx FPGAs interconnected in a 3D mesh network topology. In addition to high performance, experiments also showed improvement in accuracy for all games compared to the CPU implementation of the same algorithm.


Decision ◽  
2016 ◽  
Vol 3 (2) ◽  
pp. 115-131 ◽  
Author(s):  
Helen Steingroever ◽  
Ruud Wetzels ◽  
Eric-Jan Wagenmakers

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