A Mobile Educational Game for Teaching Computer Architecture

Author(s):  
Ahmed Tlili ◽  
Fathi Essalmi ◽  
Mohamed Jemni
1994 ◽  
Vol 33 (01) ◽  
pp. 60-63 ◽  
Author(s):  
E. J. Manders ◽  
D. P. Lindstrom ◽  
B. M. Dawant

Abstract:On-line intelligent monitoring, diagnosis, and control of dynamic systems such as patients in intensive care units necessitates the context-dependent acquisition, processing, analysis, and interpretation of large amounts of possibly noisy and incomplete data. The dynamic nature of the process also requires a continuous evaluation and adaptation of the monitoring strategy to respond to changes both in the monitored patient and in the monitoring equipment. Moreover, real-time constraints may imply data losses, the importance of which has to be minimized. This paper presents a computer architecture designed to accomplish these tasks. Its main components are a model and a data abstraction module. The model provides the system with a monitoring context related to the patient status. The data abstraction module relies on that information to adapt the monitoring strategy and provide the model with the necessary information. This paper focuses on the data abstraction module and its interaction with the model.


2020 ◽  
Vol 1 (2) ◽  
pp. 91-96
Author(s):  
Wiyogo

Abstrak: Alat permainan edukatif memiliki manfaat penting dalam perkembangan kognitif anak, keterampilan motorik, dan kebugaran anak. Desain dan pembuatan yang dilakukan di Laboratorium Pendidikan Teknik Mesin Universitas Palangka Raya perlu dianalisis untuk mengetahui sejauh mana alat ini berguna. Hal pertama yang harus dilakukan adalah mempelajari literatur dan kemudian mengidentifikasi variabel penelitian yang bertujuan mendapatkan gambaran tentang apa yang dibutuhkan pengguna. Dari hasil kuesioner awal, tiga variabel diperoleh, yaitu desain, permainan mudah, dan keamanan. Data penelitian lebih lanjut yang telah diperoleh dengan nilai indeks dari produk yang diperoleh adalah 94,83%.   Abstract: Educational game tools have important benefits in a child's cognitive development, motor skills, and children's fitness. The design and manufacturing done at the Mechanical Engineering Education Laboratory of Palangka Raya University needs to be analyzed to find out how far the tool is useful. The first thing to do is to study the literature and then identify research variables aimed at getting a picture of what the user needs. From the results of the initial questionnaire, three variables were obtained, namely design, easy game and safety. Further research data that have been obtained with an index value of the products obtained are 94.83%.


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