Multi-agent crowdsourcing model based on Q-learning

Author(s):  
Xin Fang ◽  
Yongan Guo
Keyword(s):  
2009 ◽  
Vol 29 (2) ◽  
pp. 412-415
Author(s):  
Qiang LU ◽  
Ming CHEN ◽  
Zhi-guang WANG

Games ◽  
2021 ◽  
Vol 12 (1) ◽  
pp. 8
Author(s):  
Gustavo Chica-Pedraza ◽  
Eduardo Mojica-Nava ◽  
Ernesto Cadena-Muñoz

Multi-Agent Systems (MAS) have been used to solve several optimization problems in control systems. MAS allow understanding the interactions between agents and the complexity of the system, thus generating functional models that are closer to reality. However, these approaches assume that information between agents is always available, which means the employment of a full-information model. Some tendencies have been growing in importance to tackle scenarios where information constraints are relevant issues. In this sense, game theory approaches appear as a useful technique that use a strategy concept to analyze the interactions of the agents and achieve the maximization of agent outcomes. In this paper, we propose a distributed control method of learning that allows analyzing the effect of the exploration concept in MAS. The dynamics obtained use Q-learning from reinforcement learning as a way to include the concept of exploration into the classic exploration-less Replicator Dynamics equation. Then, the Boltzmann distribution is used to introduce the Boltzmann-Based Distributed Replicator Dynamics as a tool for controlling agents behaviors. This distributed approach can be used in several engineering applications, where communications constraints between agents are considered. The behavior of the proposed method is analyzed using a smart grid application for validation purposes. Results show that despite the lack of full information of the system, by controlling some parameters of the method, it has similar behavior to the traditional centralized approaches.


2012 ◽  
Vol 457-458 ◽  
pp. 921-926
Author(s):  
Jin Zhi Zhao ◽  
Yuan Tao Liu ◽  
Hui Ying Zhao

A framework for building EDM collaborative manufacturing system using multi-agent technology to support organizations characterized by physically distributed, enterprise-wide, heterogeneous intelligent manufacturing system over Internet is proposed. According to the characteristics of agile EDM collaborative manufacturing system(AEDMCMS), the agent technology is combined with Petri net in order to analyze the model. Based on the basic Petri Net, the definition is extended and the Agent-oriented Petri net (APN) is proposed. AEDMCM is turned into the model of Petri Net which is suitable to the analysis and optimization of manufacturing processes.


2021 ◽  
Author(s):  
Dennis Gankin ◽  
Sebastian Mayer ◽  
Jonas Zinn ◽  
Birgit Vogel-Heuser ◽  
Christian Endisch

2012 ◽  
Vol 566 ◽  
pp. 572-579
Author(s):  
Abdolkarim Niazi ◽  
Norizah Redzuan ◽  
Raja Ishak Raja Hamzah ◽  
Sara Esfandiari

In this paper, a new algorithm based on case base reasoning and reinforcement learning (RL) is proposed to increase the convergence rate of the reinforcement learning algorithms. RL algorithms are very useful for solving wide variety decision problems when their models are not available and they must make decision correctly in every state of system, such as multi agent systems, artificial control systems, robotic, tool condition monitoring and etc. In the propose method, we investigate how making improved action selection in reinforcement learning (RL) algorithm. In the proposed method, the new combined model using case base reasoning systems and a new optimized function is proposed to select the action, which led to an increase in algorithms based on Q-learning. The algorithm mentioned was used for solving the problem of cooperative Markov’s games as one of the models of Markov based multi-agent systems. The results of experiments Indicated that the proposed algorithms perform better than the existing algorithms in terms of speed and accuracy of reaching the optimal policy.


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