Global illumination rendering via indirect light field regression

Author(s):  
Xiaodan Liu ◽  
Changwen Zheng
2020 ◽  
pp. 108-115 ◽  
Author(s):  
Vladimir P. Budak ◽  
Anton V. Grimaylo

The article describes the role of polarisation in calculation of multiple reflections. A mathematical model of multiple reflections based on the Stokes vector for beam description and Mueller matrices for description of surface properties is presented. On the basis of this model, the global illumination equation is generalised for the polarisation case and is resolved into volume integration. This allows us to obtain an expression for the Monte Carlo method local estimates and to use them for evaluation of light distribution in the scene with consideration of polarisation. The obtained mathematical model was implemented in the software environment using the example of a scene with its surfaces having both diffuse and regular components of reflection. The results presented in the article show that the calculation difference may reach 30 % when polarisation is taken into consideration as compared to standard modelling.


Author(s):  
M. Slater ◽  
J. Mortensen ◽  
P. Khanna ◽  
Insu Yu

2012 ◽  
Vol 31 (4) ◽  
pp. 1-10 ◽  
Author(s):  
Jaakko Lehtinen ◽  
Timo Aila ◽  
Samuli Laine ◽  
Frédo Durand

2020 ◽  
Vol 39 (2) ◽  
pp. 133-146
Author(s):  
R. R. Currius ◽  
D. Dolonius ◽  
U. Assarsson ◽  
E. Sintorn

Author(s):  
Vladimir Budak ◽  
Ekaterina Emelianova

The theory of global illumination and computer programs based on it allows calculating the light field accurately in an arbitrary three-dimensional lighting scene. However, the output of the visualization of the light field spatial-angular distribution to the display screen in the form of an image is inevitably associated with scaling the luminance and color of the image pixels to the computer display dynamic range. To date, a color appearance model was created in colorimetry. This model allows recalculating the image pixels' color for viewing conditions other than the original ones preserving the image's visual perception. This model is approved by the CIE (International Commission on Illumination) as a standard model under the name CIECAM02. In this paper, the CIECAM02 algorithm model is implemented, and a study of designing a lighting system for lighting a theater stage to create an atmosphere of sunset is carried out. Modeling the lighting system is performed in the DIALux evo program, which is the de facto standard of design in lighting engineering. The correspondence of the visualization of the stage lighting to the feeling of sunset is analyzed based on expert assessments. The research allows us to recommend the inclusion of the CIECAM02 model in the algorithms for visualizing the image of three-dimensional lighting scenes.


2016 ◽  
Vol 136 (12) ◽  
pp. 522-531
Author(s):  
Yuta Ideguchi ◽  
Yuki Uranishi ◽  
Shunsuke Yoshimoto ◽  
Yoshihiro Kuroda ◽  
Masataka Imura ◽  
...  
Keyword(s):  

2018 ◽  
Vol 2018 (4) ◽  
pp. 142-1-142-5
Author(s):  
Hiroaki Yano ◽  
Tomohiro Yendo
Keyword(s):  

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