Collision Detection Technology Based on Bounding Box of Virtual Reality

Author(s):  
Weipeng An ◽  
Zhibang Cai
2015 ◽  
Vol 738-739 ◽  
pp. 863-866 ◽  
Author(s):  
Ai Ling Qi ◽  
Huan Wang ◽  
Hai Yan Wu ◽  
Hong Wei Ma

On account of the dangerousness of coal mining, the remote virtual control of coal-cutting machinery is the development direction of coal mine automation, and collision detection is a crucial technology of virtual reality system. In order to solve the problems about through the wall during virtual scene walkthrough in virtual control of coal-cutting machinery, this paper has researched collision detection algorithm, according to the characteristics of coalface and virtual reality system scene, taking advantage of hierarchical bounding volumes algorithm to solve the collision detection problems of coalface in virtual reality system. And it has compiled the algorithm by applying SDK of Quest3D software. Research results show that, realization of the collision detection algorithm has solved scene roaming simulation degree and the speed of the system in coalface virtual scene walkthrough.


2011 ◽  
Vol 346 ◽  
pp. 141-147
Author(s):  
Ying Gao ◽  
Jin Hui Zhang ◽  
Wei Jun Ji ◽  
Shu Xia Guo

According to situation of the digital oil depot building and the needs of the current fuel guaranteeing, it makes use of virtual reality technology and three-dimensional visualization technology to build a realist and operating easily digital depot roaming platform. It analysis of the functions and features of each module of the “digital oil depot roaming system” and implements the scene. What’s more, it explores the viewpoint of the system management and collision detection technology and uses DI-Guy software to analysis detailed the simulation of virtual characters. Through modifying character models and creating new actions, it implements the combination of virtual characters and three-dimensional scene with programming by comparing three methods, as well as the realization of the visual interactive electronic technology manual of the digital oil depot system.


2012 ◽  
Vol 220-223 ◽  
pp. 2803-2808
Author(s):  
Xiao Ping Wang ◽  
Xiu Cheng Dong

Collision detection in Vega Prime is based on the simple line segment, and collision detection based on bounding box is not realized. By studying the composition of three-dimensional object based on Oriented Bounding Box (OBB), we define a collision detection class, which inherits from vpIsector. After finding out all vertices of geometry in object, we connect these vertices one by one and constitute a tend line. The trend line constitutes our bounding box based on OBB. Now, our collision detection is based on three-dimensional objects, but not the simple line segment. At the same time, we can control the efficiency of collision detection by increasing or decreasing the number of collision lines on the actual demand. Additionally, on this basis, we have made the further application. By adjusting parameter, we can get a bounding box with early warning mechanism or collision tolerance.


Author(s):  
Gabriel Zachmann

Collision detection is one of the enabling technologies in many areas, such as virtual assembly simulation, physically-based simulation, serious games, and virtual-reality based medical training. This chapter will provide a number of techniques and algorithms that provide efficient, real-time collision detection for virtual objects. They are applicable to various kinds of objects and are easy to implement.


2013 ◽  
Vol 546 ◽  
pp. 70-75
Author(s):  
Q.N. Hu ◽  
D.J. Feng ◽  
H. Shu ◽  
H.Z. Dai ◽  
J.L. Wu

A machining virtual reality system is established by studying the operating procedure of machining. The modeling and optimization method of scene model is put forward. Two different roaming ways, that is the automatic roaming path and the free roaming path, are designed. The process of machine and the operation of virtual worker are simulated based on the technique of modular programming and collision detection in Virtools, enhancing the sense of immersion and reality of the virtual machining process. The system provides a new method for machining experimental instruction.


2012 ◽  
Vol 162 ◽  
pp. 352-357 ◽  
Author(s):  
Raluca Elena Sofronia ◽  
Arjana Davidescu ◽  
George Gustav Savii

Bone sawing skill demands a high level of dexterity from the surgeon that can be achieved only with a lot of training. Sawing is a basic skill required in many procedures, such as: osteotomy, ostectomy, amputation and arthroplasty surgery. Inefficient sawing can lead in orthognathic surgery to nerve lesion, bad split and non-union. Using virtual reality technology this complications can be reduced, by training the students on simulators until they assimilate the skill. This paper presents an early prototype for a bone sawing simulator in orthognathic surgery. A voxel-based mandible model obtained from a Computer Tomography is cut by removing the voxels that are inside the saw blade. The collision detection is based on hierarchical bounding volumes. The removal process is observed both visually and haptically.


2008 ◽  
Vol 392-394 ◽  
pp. 1047-1054
Author(s):  
Kai Xue ◽  
F. Yang

The factors of outline appearance, colors and interior decorations in vehicle design have direct influence on consumers. How to express these factors rapidly and vividly by using virtual reality (VR) technology has been researched in the paper. Firstly, the design scheme has been presented out of virtual driving platform. Secondly, the vehicle models and its exterior scenes have been built. In addition, the virtual driving platform has been established based on EON Studio, the Cg advanced rendering and the collision detection are developed of vehicle body and exterior scenes. Finally, the human-machine interactive operations have been realized, which provides virtual environment for designers and customers to observe and experience freely in the virtual driving platform.


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