Fourier-Transform-Based Three-Dimensional Profile Acquisition Method Implemented by Graphics Processing Unit

Author(s):  
Nobukazu Yoshikawa ◽  
Syogo Yamazaki
2021 ◽  
Vol 87 (5) ◽  
pp. 363-373
Author(s):  
Long Chen ◽  
Bo Wu ◽  
Yao Zhao ◽  
Yuan Li

Real-time acquisition and analysis of three-dimensional (3D) human body kinematics are essential in many applications. In this paper, we present a real-time photogrammetric system consisting of a stereo pair of red-green-blue (RGB) cameras. The system incorporates a multi-threaded and graphics processing unit (GPU)-accelerated solution for real-time extraction of 3D human kinematics. A deep learning approach is adopted to automatically extract two-dimensional (2D) human body features, which are then converted to 3D features based on photogrammetric processing, including dense image matching and triangulation. The multi-threading scheme and GPU-acceleration enable real-time acquisition and monitoring of 3D human body kinematics. Experimental analysis verified that the system processing rate reached ∼18 frames per second. The effective detection distance reached 15 m, with a geometric accuracy of better than 1% of the distance within a range of 12 m. The real-time measurement accuracy for human body kinematics ranged from 0.8% to 7.5%. The results suggest that the proposed system is capable of real-time acquisition and monitoring of 3D human kinematics with favorable performance, showing great potential for various applications.


2015 ◽  
Vol 2015 ◽  
pp. 1-16 ◽  
Author(s):  
Piroz Zamankhan

The air-water mixture from an artificially aerated spillway flowing down to a canyon may cause serious erosion and damage to both the spillway surface and the environment. The location of an aerator, its geometry, and the aeration flow rate are important factors in the design of an environmentally friendly high-energy spillway. In this work, an analysis of the problem based on physical and computational fluid dynamics (CFD) modeling is presented. The numerical modeling used was a large eddy simulation technique (LES) combined with a discrete element method. Three-dimensional simulations of a spillway were performed on a graphics processing unit (GPU). The result of this analysis in the form of design suggestions may help diminishing the hazards associated with cavitation.


2011 ◽  
Vol 1 (32) ◽  
pp. 8 ◽  
Author(s):  
Robert Weiss ◽  
Andrew James Munoz ◽  
Robert A. Dalrymple ◽  
Alexis Herault ◽  
Giuseppe Bilotta

Tsunamis need to be studied more carefully and quantitatively to fully understand their destructive impact on coastal areas. Numerical modeling provides an accurate and useful method to model tsunami inundations on a coastline. However, models must undergo a detailed verification and validation process to be used as an accurate hazard assessment tool. Using standards and procedures given by NOAA, a new code in hydrodynamic modeling called GPU-SPHysics can be verified and validated for use as a tsunami inundation model. GPU-SPHysics is a meshless, Lagrangian code that utilizes the computing power of the Graphics Processing Unit (GPU) to calculate high resolution hydrodynamic simulations using the equations given by Smooth Particle Hydrodynamics (SPH). GPU-SPHysics has proven to be an accurate tool in modeling complex tsunami inundations, such as the inundation on a conical island, when tested against extensive laboratory data.


Author(s):  
Masatomo Inui ◽  
Kouhei Nishimiya ◽  
Nobuyuki Umezu

Abstract Clearance is a basic parameter in the design of mechanical products, generally specified as the distance between two shape elements, for example, the width of a slot. This definition is unsuitable for evaluating the clearance during assembly or manufacturing tasks, where the depth information is also critical. In this paper, we propose a novel definition of clearance for the surface of three-dimensional objects. Unlike the typical methods used to define clearance, the proposed method can simultaneously handle the relationship between the width and depth in the clearance, and thus, obtain an intuitive understanding regarding the assembly and manufacturing capability of a product. Our definition is based on the accessibility cone of a point on the object’s surface; further, the peak angle of the accessibility cone corresponds to the clearance at this point. A computation method of the clearance is presented and the results of its application are demonstrated. Our method uses the rendering function of a graphics processing unit to compute the clearance. A large computation time necessary for the analysis is considered as a problem regarding the practical use of this clearance definition.


2012 ◽  
Vol 268-270 ◽  
pp. 1706-1709
Author(s):  
Qian Li Wang ◽  
Jian Fu ◽  
Ren Bo Tan ◽  
Li Yuan Chen

Industrial computed tomography (ICT) is an advanced non-contact non-destructive testing technique and plays a key role in many fields. Low imaging efficiency is one of the drawbacks of ICT towards engineering applications. In this paper, we report the design and realization of real-time three-dimensional Visualization System for ICT based on visualization toolkit (VTK) and the graphics processing unit (GPU) technique. It greatly improves the imaging speed by developing the new techniques in three aspects such as image reconstruction, data compression and fast volume rendering with GPU and VTK. It will find applications in three-dimensional ICT systems.


Geophysics ◽  
2019 ◽  
Vol 84 (1) ◽  
pp. A13-A17 ◽  
Author(s):  
Fredrik Andersson ◽  
Johan Robertsson

We have developed simple, fast, and accurate algorithms for the linear Radon ([Formula: see text]-[Formula: see text]) transform and its inverse. The algorithms have an [Formula: see text] computational complexity in contrast to the [Formula: see text] cost of a direct implementation in 2D and an [Formula: see text] computational complexity compared to the [Formula: see text] cost of a direct implementation in 3D. The methods use Bluestein’s algorithm to evaluate discrete nonstandard Fourier sums, and they need, apart from the fast Fourier transform (FFT), only multiplication of chirp functions and their Fourier transforms. The computational cost and accuracy are thus reduced to that inherited by the FFT. Fully working algorithms can be implemented in a couple of lines of code. Moreover, we find that efficient graphics processing unit (GPU) implementations could achieve processing speeds of approximately [Formula: see text], implying that the algorithms are I/O bound rather than compute bound.


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