Research on the Key Technologies of Infrared Scene Simulation Based on 3D Rendering Engine

Author(s):  
Yu-Jie He ◽  
Min Li
2014 ◽  
Vol 43 (8) ◽  
pp. 810004
Author(s):  
江乐 JIANG Le ◽  
白廷柱 BAI Ting-zhu ◽  
丁艳 DING Yan ◽  
周强 ZHOU Qiang

2011 ◽  
Vol 121-126 ◽  
pp. 4112-4116
Author(s):  
Wei Kui Wang ◽  
Xin Hui Zhang ◽  
Shi Liang Yang ◽  
Yun Liu

This paper analyzes the shortcomings of the present applications of the space information confrontation simulation technology in the light of the development trend of the technology and points out establishing simulation platforms based on the HLA and Agent technologies is an effective method to carry out the demonstration and effect evaluation of space information confrontation systems. this paper also proposes an information confrontation Agent modeling framework and an architecture of space information confrontation simulation systems and describes several key technologies needing to be noted in the simulation based on the Agent and HLA technologies.


2014 ◽  
Vol 1079-1080 ◽  
pp. 837-842
Author(s):  
Sha Liang

Along with the rapid development,3D virtual reality technology has been applied more and more widely. In order to display the virtual scene better and make user an immersed body experience, 3D rendering engine plays a key role in this field. Unity 3d is a professional gaming rendering engine with strong compatibility and comprehensive integration. In this paper, we focus on the Unity 3D rendering engine, and describe the basic workflow of virtual roaming. We discuss the key technology to realize outdoor roaming through Unity 3D and optimization.


2013 ◽  
Author(s):  
Kwon Ji-yong ◽  
Oh Young-Jin ◽  
Lee n-Kwon

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