scholarly journals Research on Key Technologies of Substation 3D Interactive Scene Simulation Based on Virtual Reality Technology

2019 ◽  
Vol 1345 ◽  
pp. 062036
Author(s):  
Dai Hao ◽  
Yang Zhenbao ◽  
Xue Zhicheng ◽  
Cui Zhiwen
2013 ◽  
Vol 440 ◽  
pp. 354-359
Author(s):  
Tie Cheng Cui ◽  
Yong Qiang Peng ◽  
Yue Sun

The method of rope-ladder training can effectively improves the participants' mobile ability and sensitivity, and for playability of the method's practice way makes it easy way to interest the participants. With the introduction rope-ladder training in school, we can help the students sports teams to train and improve their physical quality. In this paper, the design ideas, development process and the key technologies of the rope-ladder teaching assistant system in virtual reality technology are described. The rope-ladder teaching assistant system developed by virtual reality technology can effectively resolve the difficulties in the teaching and break the time and space constraints of sports teaching, and expand the methods of sports teaching which is conducive to the improvement of practice effect.


2014 ◽  
Vol 568-570 ◽  
pp. 1834-1838
Author(s):  
Feng Jie Sun ◽  
He Chen ◽  
Hui Juan Liu

The three-dimensional virtual reality technology was introduced into the visualized substation. The virtual substation models of main electrical equipment and the whole scene were built by using 3dsMax modeling software. After the design of special events response routing and editting the corresponding script language, users can interact with virtual objects in the scene model, resulting in feelings and experiences on the ground. Compared with the real substation, the virtual substation has the advantages of low cost, interactive operation safety, and is of great significance to improve the technical level of the operators.


2013 ◽  
Vol 807-809 ◽  
pp. 2863-2867 ◽  
Author(s):  
Dong Li Yang ◽  
Si Yu Liu ◽  
Bin Yang ◽  
Bo Zhou

On the basis of researching virtual reality training system at home and abroad, in view of the oilfield staff training needs, we design the training system framework of the oilfield staff simulation based on virtual reality technology. Give the composition of the system framework and the main functions of the modules. Using the simulation technology, we can draw the craft process. Let the employees do man-machine interactive operation in a virtual reality scene. Then according to the quality of operation, operation steps and the alarm-condition appears in the operation, the training system give a score. Through this kind of training methods, it improves the safety skills of the oilfield staff and capability of dealing with accidents.


2015 ◽  
Vol 738-739 ◽  
pp. 1349-1352
Author(s):  
Ting Ai ◽  
Hao Kang ◽  
Yue Ou Ren

Virtual reality (VR) technology is a new and comprehensive application of information technology. It can make people get the same feeling such as in the real world. VR has become one of the three major means of human exploration of the objective world rule. As one of the key technologies of building digital multi-dimensional information space technology support platform, virtual reality technology in the development and application domain expands unceasingly. This paper designs and realizes a 3D virtual campus roaming system based-VRML and mainly studies the key technology of overall modeling and local modeling, then achieves virtual campus interactive roaming function Using VRML development tool. The paper provides some experience for virtual reality technology in simulation campus construction in the areas of application.


2014 ◽  
Vol 644-650 ◽  
pp. 6305-6308
Author(s):  
Yu Ne Gong

Applying vitual reality technique to train athletes can carry out analysis and evaluation of movement, and innovation,and improve the technology content of sports training and make the athletes quickly master the movement technology and maintain a good competitive state.This paper expounds the research status and development trend of the virtual reality technology and physical simulation system and its application in competitive sports training and discuss the function and system composition of virtual reality technology in sports simulation system.


2020 ◽  
Vol 134 (10) ◽  
pp. 863-866
Author(s):  
J R Abbas ◽  
J J Kenth ◽  
I A Bruce

AbstractBackgroundThe current coronavirus disease 2019 pandemic has caused unprecedented challenges to surgical training across the world. With the widespread cancellations of clinical and academic activities, educators are looking to technological advancements to help ‘bridge the gap’ and continue medical education.SolutionsSimulation-based training as the ‘gold standard’ for medical education has limitations that prevent widespread adoption outside suitably resourced centres. Virtual reality has the potential to surmount these barriers, whilst fulfilling the fundamental aim of simulation-based training to provide a safe, effective and realistic learning environment.Current limitations and insights for futureThe main limitations of virtual reality technology include comfort and the restrictive power of mobile processors. There exists a clear developmental path to address these restrictions. Continued developments of the hardware and software set to deepen immersion and widen the possibilities within surgical education.ConclusionIn the post coronavirus disease 2019 educational landscape, virtual, augmented and mixed reality technology may prove invaluable in the training of the next generation of surgeons.


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