scholarly journals Dominant Sets-Based Action Recognition using Image Sequence Matching

Author(s):  
Qingdi Wei ◽  
Weiming Hu ◽  
Xiaoqin Zhang ◽  
Guan Luo
2014 ◽  
Vol 2014 ◽  
pp. 1-11 ◽  
Author(s):  
Alexandros Andre Chaaraoui ◽  
Francisco Flórez-Revuelta

This paper presents a novel silhouette-based feature for vision-based human action recognition, which relies on the contour of the silhouette and a radial scheme. Its low-dimensionality and ease of extraction result in an outstanding proficiency for real-time scenarios. This feature is used in a learning algorithm that by means of model fusion of multiple camera streams builds a bag of key poses, which serves as a dictionary of known poses and allows converting the training sequences into sequences of key poses. These are used in order to perform action recognition by means of a sequence matching algorithm. Experimentation on three different datasets returns high and stable recognition rates. To the best of our knowledge, this paper presents the highest results so far on the MuHAVi-MAS dataset. Real-time suitability is given, since the method easily performs above video frequency. Therefore, the related requirements that applications as ambient-assisted living services impose are successfully fulfilled.


Author(s):  
Stefan Zernetsch ◽  
Steven Schreck ◽  
Viktor Kress ◽  
Konrad Doll ◽  
Bernhard Sick

IEEE Access ◽  
2017 ◽  
Vol 5 ◽  
pp. 13835-13846 ◽  
Author(s):  
Yicheng Li ◽  
Zhaozheng Hu ◽  
Gang Huang ◽  
Zhixiong Li ◽  
Miguel Angel Sotelo

Author(s):  
Zhen Gao ◽  
Guoliang Lu ◽  
Peng Yan

To address the problem that many existing approaches are not appropriate for action recognition in low-resolution (LR) videos, this paper presents a framework based on the Dempster–Shafer (DS) theory for this purpose. In the framework, artificial neural networks (ANNs) are firstly trained for every class with training samples, and then basic belief assignments (BBAs) for underlying classes are computed with the trained ANNs. The resulted BBAs are fused from all frames in the whole video sequentially by frame-by-frame based on DS’s rule of fusion. Action recognition is last performed with a threshold-based decision making. We conducted experiments on extensive testing data with various levels of video resolution. Results reveal that the proposed framework: (1) shows outperforming recognition performances compared with state-of-the-art classifications, respectively, such as sequence matching, voting-based strategy and bag-of-words (BoW) method; and (2) can achieve a low observational latency in recognition.


2013 ◽  
Vol 18 (2-3) ◽  
pp. 49-60 ◽  
Author(s):  
Damian Dudzńiski ◽  
Tomasz Kryjak ◽  
Zbigniew Mikrut

Abstract In this paper a human action recognition algorithm, which uses background generation with shadow elimination, silhouette description based on simple geometrical features and a finite state machine for recognizing particular actions is described. The performed tests indicate that this approach obtains a 81 % correct recognition rate allowing real-time image processing of a 360 X 288 video stream.


2018 ◽  
Vol 6 (10) ◽  
pp. 323-328
Author(s):  
K.Kiruba . ◽  
D. Shiloah Elizabeth ◽  
C Sunil Retmin Raj

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