An E-learning system based on mobile agent

Author(s):  
Baofang Hu ◽  
Zhenmei Yu
Author(s):  
Jon T.S. Quah ◽  
Winnie C.H. Leow ◽  
Y. K. Soh

In the past decades, the Internet has evolved so rapidly that it makes the information-technology industry grow extremely fast. Internet-based applications such as e-commerce, e-payment, e-billing, e-learning, and so forth have tremendous influence on society: There is a trend that our society will be reshaped by the Internet. Among these applications, e-learning is one of the killer applications. Currently, the traditional education system faces some challenges that arose from the development of the knowledge-based economy. School enrollment increases with the population growth, education levels also increase for the new economy, and the cost of higher education escalates. On the other hand, in the workforce-training market, as the information economy develops, the demand for skilled workers increases. As the technology keeps changing, the workforce needs continuous training to maintain its productivity level. Hence, both formal school-based education and continuous workforce training have become big business now, and they will be even bigger in the future (Kerrey & Isakson, 2000). A more sophisticated education model is required to take this challenge, and so e-learning came into being. Compared to traditional classroom teaching, e-learning provides one major advantage: It makes the access of information much easier and more convenient. Hence, it makes learning of all kinds, at all levels, anytime, anyplace, at any pace a practical reality (Kolar, 2001). E-learning also gives tremendous cost savings for both instructors and learners; the learning model is shifted from instructor centered to learner centered, which focuses primarily on the needs of learners. The updating of online material is also much easier. Many e-learning systems can develop personalized and interactive applications that allow users to customize their e-learning models to their own pace, and they can truly engage the user in that they involve the simulation of real-world events and sophisticated collaboration with other learners and instructors (Quah & Chen, 2002). In our e-learning system, we incorporated mobile-agent technology to enhance the response time of information retrieval. The purpose of this incorporation is to overcome the bottleneck problem faced by many pure client-server-based systems. Since mobile agents are able to traverse from one information server to another autonomously to search for relevant documents for users, only relevant articles are sent back. This saves bandwidth and enhances the efficiency of the e-learning system. As a result, the turnaround time for user queries or information searches reduces, and the feedback from the user community is positive as the response time is shorter and users find it easier to maintain their trains of thought in their study.


Author(s):  
Priti Srinivas Sajja

The creditability of an e-Learning system depends on its content, services and presentation of the material to the learners. Besides providing material on demand, an e-Learning system also manages knowledge for future use. It is observed that the learning material available on different locations may be reused in a proper way. The work presented here discusses generic design of an e-Learning system with various reusable learning material repositories. The architecture described here uses light weight mobile agents in order to access these repositories by taking help of fuzzy user profile. With notion of the fuzzy user profile, the system knows more about users' need and can present customized content to the users. Besides the architecture of the e-Learning system, the chapter also discusses the necessary concepts about the fuzzy logic and agent based systems, in depth literature survey, structure of the user profile, fuzzy membership function and design of the light weight mobile agent with necessary implementation details. At the end, the chapter concludes with the applications, advantages and future scope of the research work possible in the domain.


2014 ◽  
Vol 5 (3) ◽  
pp. 198 ◽  
Author(s):  
Masayuki Higashino ◽  
Tadafumi Hayakawa ◽  
Kenichi Takahashi ◽  
Takao Kawamura ◽  
Kazunori Sugahara

Author(s):  
T. A. Chernetskaya ◽  
N. A. Lebedeva

The article presents the experience of mass organization of distance learning in organizations of secondary general and vocational education in March—May 2020 in connection with the difficult epidemiological situation in Russia. The possibilities of the 1C:Education system for organizing the educational process in a distance format, the peculiarities of organizing distance interaction in schools and colleges are considered, the results of using the system are summarized, examples of the successful use of the system in specific educational organizations are given. Based on the questionnaire survey of users, a number of capabilities of the 1C:Education system have been identified, which are essential for the full-fledged transfer of the educational process from full-time to distance learning. The nature and frequency of the use of electronic educational resources in various general education subjects in schools and colleges are analyzed, the importance of the presence in the distance learning system not only of a digital library of ready-made educational materials, but also of tools for creating author’s content is assessed. On the basis of an impersonal analysis of user actions in the system, a number of problems were identified that teachers and students faced in the process of an emergency transition to distance learning.


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