Obtaining an object position using multimodal interaction for a service robot

Author(s):  
Masaya Iwasawa ◽  
Yusuke Fukusato ◽  
Eri sato-Shimokawara ◽  
Toru Yamaguchi
2020 ◽  
Author(s):  
B. S. Sathish ◽  
Ganesan P ◽  
Dola Sanjay.S ◽  
A Ranganayakulu ◽  
Madamala Revanth ◽  
...  

Linguistics ◽  
2020 ◽  
Vol 58 (3) ◽  
pp. 745-766
Author(s):  
Elisabeth Stark ◽  
Paul Widmer

AbstractWe discuss a potential case of borrowing in this paper: Breton a- ‘of’, ‘from’ marking of (internal) verbal arguments, unique in Insular Celtic languages, and reminiscent of Gallo-Romance de/du- (and en-) arguments. Looking at potential Gallo-Romance parallels of three Middle Breton constructions analyzed in some detail (a with indefinite mass nominals in direct object position, a-marking of internal arguments under the scope of negation, a [allomorphs an(ez)-/ahan-] with personal pronouns for internal arguments, subjects (mainly of predicative constructions) and as expletive subjects of existential constructions), we demonstrate that even if there are some semantic parallels and one strong structural overlap (a and de under the scope of negation), the amount of divergences in morphology, syntax and semantics and the only partially fitting relative chronology of the different constructions do not allow to conclude with certainty that language-contact is an explanation of the Breton facts, which might have come into being also because of internal change (bound to restructuring of the pronominal system in Breton). More research is necessary to complete our knowledge of a-marking in Middle Breton and Modern Breton varieties and on the precise history of French en, in order to decide for one or the other explanation.


2021 ◽  
Vol 13 (4) ◽  
pp. 92
Author(s):  
Agnese Augello ◽  
Ignazio Infantino ◽  
Giovanni Pilato ◽  
Gianpaolo Vitale

This paper deals with innovative fruition modalities of cultural heritage sites. Based on two ongoing experiments, four pillars are considered, that is, User Localization, Multimodal Interaction, User Understanding and Gamification. A survey of the existing literature regarding one or more issues related to the four pillars is proposed. It aims to put in evidence the exploitation of these contributions to cultural heritage. It is discussed how a cultural site can be enriched, extended and transformed into an intelligent multimodal environment in this perspective. This new augmented environment can focus on the visitor, analyze his activity and behavior, and make his experience more satisfying, fulfilling and unique. After an in-depth overview of the existing technologies and methodologies for the fruition of cultural interest sites, the two experiments are described in detail and the authors’ vision of the future is proposed.


Author(s):  
Yucheng Jin ◽  
Yuanyuan Deng ◽  
Jiangtao Gong ◽  
Xi Wan ◽  
Ge Gao ◽  
...  

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