The virtual boutique: a synergic approach to virtualization,content-base management of 3D information, 3D data mining an virtual reality for ecommerce

Author(s):  
E. Paquet ◽  
H. Viktor ◽  
S. Peters
2021 ◽  
Vol 92 (3) ◽  
pp. 033528
Author(s):  
J. L. Kline ◽  
P. L. Volegov

Author(s):  
D. E. Andrianesi ◽  
E. Dimopoulou

Abstract. The rapid urbanization over the last decades is leading to intensive land exploitation, and thus to the degradation of the city environment and the surrounding areas. This reality that applies at a global level, challenges new needs for sustainable growth and new ways to protect and ensure land property. It is of great importance, for the viable growth of every organized social structure, to protect land ownership and land-use in an appropriate way. Therefore arises the need for continuous and valid update of the complex Rights, Restrictions and Responsibilities (RRRs) within a developing 3D urban environment. For this environment, the interest focuses on ensuring land properties by improved methods of 3D information management, within modern land administration systems. The integration of Building Information Models (BIMs) and Geographic Information Systems (GIS) is expected to produce various advantages and play an important role in constructing 3D city models that successfully deal with every challenge in the urban landscape. GIS, in one hand, can manage and provide information about the existing environment, while on the other hand, BIMs focus on information regarding the design, construction and maintenance of a building /or complex structure inside that environment. This paper discusses the development of an integrated GIS and BIM 3D data platform enriched with 3D cadastral information This is illustrated with two use cases, a city block (No 464) in the area of Chalandri, Athens, and a four-floor building (at Kithaironos 21 street, in the same buildings’ block), used for applying BIM technology.


2014 ◽  
Vol 543-547 ◽  
pp. 1799-1802
Author(s):  
Yi Liu

This paper introduces the system structure of computer statistical perspective virtual simulation, and establishes an application database using parameter modification and optimization method. Then, a complex computer fluid solid coupling simulation model is established by using ANSYS software, and the mining results of computer streamline 3D data is obtained by the establishment of the fluid and solid domains data interface. At the same time, the computer virtual simulation system of statistical perspective is applied to the process of handball players training index data mining, and we will get the analysis curve of computer training resistance data mining. Finally, we establish the handball training intensity parameter storage library, to provide the technical reference for the handball athletes.


Author(s):  
Gregorio Soria ◽  
L. M. Ortega Alvarado ◽  
Francisco R. Feito

Augmented reality (AR) has experienced a breakthrough in many areas of application thanks to cheaper hardware and a strong industry commitment. In the field of management of urban facilities, this technology allows virtual access and interaction with hidden underground elements. This paper presents a new approach to enable AR in mobile devices such as Google Tango, which has specific capabilities to be used outdoors. The first objective is to provide full functionality in the life-cycle management of subsoil infrastructures through this technology. This implies not only visualization, interaction, and free navigation, but also editing, deleting, and inserting elements ubiquitously. For this, a topological data model for three-dimensional (3D) data has been designed. Another important contribution of the paper is getting exact location and orientation performed in only a few minutes, using no additional markers or hardware. This accuracy in the initial positioning, together with the device sensing, avoids the usual errors during the navigation process in AR. Similar functionality has also been implemented in a nonubiquitous way to be supported by any other device through virtual reality (VR). The tests have been performed using real data of the city of Jaén (Spain).


2017 ◽  
Vol 29 (2) ◽  
pp. 166-179 ◽  
Author(s):  
Kaixuan Liu ◽  
Jianping Wang ◽  
Yan Hong

Purpose The purpose of this paper is to find out the main factors that influence wearing comfort and how they influence garment-wearing comfort. Design/methodology/approach Overall, 120 postures were extracted from the activities of daily life and work. Then, the numerical values of clothing pressure of these postures were measured using three-dimension virtual-reality technology. Finally, the data mining technology was applied to analyze the collected data. Findings The wearing comfort of pants is mainly influenced by four factors – waist-hip factor, knee-shank factor, crotch factor and thigh-calf factor – and their contributions account for 39.17, 16.4, 13.96 and 6.95 percent, respectively. Hip, waist, crotch and knee influence wearing comfort significantly, and the part below the knee and the part of back thigh have no obvious effect on wearing comfort. Furthermore, the wearing comfort is acceptable if the numerical clothing pressures are below 20 kPa at the parts of hip, waist and crotch and below 10 kPa at the parts of back thigh, knee and shank. Originality/value The paper demonstrates how different human body parts influence garment-wearing comfort. All of the results in this research facilitate pattern design of pants and quantitative evaluation of garment-wearing comfort.


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