The Effect of Room Complexity on Physical Object Selection Performance in 3-D Mobile User Interfaces

2020 ◽  
Vol 50 (4) ◽  
pp. 349-357
Author(s):  
Maryam Rezaie ◽  
Morteza Malekmakan ◽  
Ali Asghar Nazari Shirehjini ◽  
Shervin Shirmohammadi
Author(s):  
Luis A. Leiva ◽  
Yunfei Xue ◽  
Avya Bansal ◽  
Hamed R. Tavakoli ◽  
Tuðçe Köroðlu ◽  
...  

2018 ◽  
Vol 7 (4.11) ◽  
pp. 1 ◽  
Author(s):  
Arisa Olivia Putri ◽  
Musab A. M. Ali ◽  
Mohammad Saad ◽  
Sidiq Samsul Hidayat

E-health becomes one of the internet's products for healthcare. The problems of health service such as far hospital and expensive examination fees become the emergence of this technology. Consequently, people reluctant to check their health to hospital. E-health provides information on disease prevention, detecting early symptoms, and monitoring the patient's condition based on medical parameters from a far distance. Internet of things became the main concept in this system, which combines wearable sensors, communication systems, and mobile user interfaces. Reliable and valid system, easily carried, help the doctor to monitor patients from far distance expectantly to overcome the problems. The aims of this paper review are describing how an internet of things technology and wearable sensor help medical science and find the best way to create a health monitoring system.   


Author(s):  
Andreas Lorenz

The use of mobile and hand-held devices is a desirable option for implementation of user interaction with remote services from a distance, whereby the user should be able to select the input device depending on personal preferences, capabilities and availability of interaction devices. Because of the heterogeneity of available devices and interaction styles, the interoperability needs particular attention by the developer. This paper describes the design of a general solution to enable mobile devices to have control on services at remote hosts. The applied approach enhances the idea of separating the user interface from the application logic, leading to the definition of virtual or logical input devices physically separated from the controlled services.


Author(s):  
Maria de Fátima Queiroz Vieira Turnell ◽  
José Eustáquio Rangel de Queiroz ◽  
Danilo de Sousa Ferreira

This chapter presents a method for the evaluation of user interfaces for mobile applications. The method is based upon an approach that combines user opinion, standard conformity assessment, and user performance measurement. It focuses on the evaluation settings and techniques employed in the evaluation process, while offering a comparison between the laboratory evaluation and field evaluation approaches. The method’s presentation and the evaluation comparison will be supported by a discussion of the results obtained from the method’s application to a case study involving a Personal Digital Assistant (PDA). This chapter argues that the experience gained from evaluating conventional user interfaces can be applied to the world of mobile technology.


Author(s):  
Jan Willem Streefkerk ◽  
Myra P. van Esch-Bussemakers ◽  
Mark A. Neerincx ◽  
Rosemarijn Looije

Evaluation refines and validates design solutions in order to establish adequate user experiences. For mobile user interfaces in dynamic and critical environments, user experiences can vary enormously, setting high requirements for evaluation. This chapter presents a framework for the selection, combination, and tuning of evaluation methods. It identifies seven evaluation constraints, that is, the development stage, the complexity of the design, the purpose, participants, setting, duration, and cost of evaluation, which influence the appropriateness of the method. Using a combination of methods in different settings (such as Wizard-of-Oz, game-based, and field evaluations) a concise, complete, and coherent set of user experience data can be gathered, such as performance, situation awareness, trust, and acceptance. Applying this framework to a case study on context-aware mobile interfaces for the police resulted in specific guidelines for selecting evaluation methods and succeeded to capture the mobile context and its relation to the user experience.


Author(s):  
William J. Tharion ◽  
Karl E. Friedl ◽  
Mark J. Buller ◽  
Natalia Henao Arango ◽  
Reed W. Hoyt

This chapter describes real-time physiological status monitoring, which provides key medical situational awareness of at-risk individuals. The information obtained enables military leaders to make better decisions with regard to mission management. These monitoring systems do not replace medical or leadership decision-making, but rather they provide objective information on which leadership can base their decisions to mitigate the risk of injuries and enhance performance. Commercial systems and research tools must be modified to meet the requirements of operational military personnel. These monitoring systems integrate wearable sensors, smart algorithms, computer and mobile user interfaces, and communications equipment to allow data-driven decisions to be made by appropriate personnel. This often requires data to be aggregated and sent from the wearer of the system to a decision-maker some distance away. This chapter describes the research and development efforts to meet the needs of military operational units.


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