Handover within 3GPP LTE: Design Principles and Performance

Author(s):  
Konstantinos Dimou ◽  
Min Wang ◽  
Yu Yang ◽  
Muhammmad Kazmi ◽  
Anna Larmo ◽  
...  
2009 ◽  
Vol 5 (F) ◽  
pp. F15-F22 ◽  
Author(s):  
James Oberhauser ◽  
Syed Hossainy ◽  
Richard Rapoza

TEM Journal ◽  
2020 ◽  
pp. 633-640
Author(s):  
Asma Cherif

With the advent of information sharing technologies, users can share and collaborate in performing common tasks through the use of distributed collaborative applications. Specifically, Distributed Collaborative Editors (DCE) are more and more used in many fields including healthcare, education, software engineering, military, etc. However, all proposed DCE frameworks focused on coordination algorithms, i.e. how to ensure data convergence, while very little attention was given to addressing the design of DCE which shall be the fundamental step for DCE frameworks construction. In this article, we analyze and design DCE as the structure of five layers comprising classifiers, relations among them, and their main properties. We contribute in two areas. First, we define a generic DCE architecture that captures organization, business and software aspects of DCE. Secondly, we propose a pattern-based design that emphasizes good design principles for the business core of DCE. This design will allow DCE researchers and developers to converge towards the same generic framework while improving the quality and performance of proposed DCE applications and tools.


2020 ◽  
Vol 10 (13) ◽  
pp. 4569
Author(s):  
Yang Li ◽  
Marvin Knöchelmann ◽  
Roland Lachmayer

High-resolution light distributions are lately in demand for vehicle headlamp systems as an innovative lighting approach. This lighting approach can realize functionalities, such as precise glare avoidance and on-road projection, which are useful for improving traffic comfort and safety. For achieving the required high-resolution light distribution, area-based projection technologies, such as DMD, LCD, and LCoS, are considered to be integrated into such headlamps. These projection devices demand rectangular illumination areas with specific light distributions to fulfill the requirements for illumination efficiency and performance in headlamp systems. Lenslet arrays, based on the principle of Köhler illumination, can effectively homogenize the light and shape it into rectangular shapes simultaneously. Such components are widely used in projection applications. However, they also show functional potentialities to be applied in high-resolution headlamps. This paper explains the design principles and methods of lenslet arrays for beam pre-shaping in headlamp systems. It validates the homogenization using a self-designed and manufactured lenslet array in a demonstrator in the first place. Afterward, this paper introduces two new methods for the centralized beam shaping required by some headlamps. These methods are validated by optical simulations.


Author(s):  
Lars Bollen ◽  
Hans Van der Meij ◽  
Henny Leemkuil ◽  
Susan McKenney

<p class="AJETAbstract">A digital learning and performance support environment for university student design tasks was developed. We describe the design rationale, process, and the usage results to arrive at a core set of design principles for the construction of such an environment and present a collection of organisational, technical, and course-related requirements that led to the particular setup of the targeted environment. Building upon the established learning management system Moodle, we designed a backbone structure that fitted onto the analysis, synthesis, construction, and evaluation intervention model. Within these four phases, students were able to find activity checklists, tools, and information to support their design activities. The environment was supplemented with tools for group communication and collaborative report writing. It has been used for 5 weeks by 35 students who worked in groups on a design task. We analysed the students’ appraisals for usability and examined usage data from their action logs. Results indicate that students were positive about the environment and generally used its facilities frequently. The discussion revolves around the issue of how to achieve a balance between constraints, freedom, and scaffolding. A set of design principles is proposed for the construction of future versions of a learning and performance support environment.</p>


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