Human performance evaluation of manipulation schemes in virtual environments

Author(s):  
S. Zhai ◽  
P. Milgram
1994 ◽  
Vol 33 (04) ◽  
pp. 390-396 ◽  
Author(s):  
J. G. Stewart ◽  
W. G. Cole

Abstract:Metaphor graphics are data displays designed to look like corresponding variables in the real world, but in a non-literal sense of “look like”. Evaluation of the impact of these graphics on human problem solving has twice been carried out, but with conflicting results. The present experiment attempted to clarify the discrepancies between these findings by using a complex task in which expert subjects interpreted respiratory data. The metaphor graphic display led to interpretations twice as fast as a tabular (flowsheet) format, suggesting that conflict between earlier studies is due either to differences in training or to differences in goodness of metaphor, Findings to date indicate that metaphor graphics work with complex as well as simple data sets, pattern detection as well as single number reporting tasks, and with expert as well as novice subjects.


Author(s):  
Randall Spain ◽  
Benjamin Goldberg ◽  
Jeffrey Hansberger ◽  
Tami Griffith ◽  
Jeremy Flynn ◽  
...  

Recent advances in technology have made virtual environments, virtual reality, augmented reality, and simulations more affordable and accessible to researchers, companies, and the general public, which has led to many novel use cases and applications. A key objective of human factors research and practice is determining how these technology-rich applications can be designed and applied to improve human performance across a variety of contexts. This session will demonstrate some of the distinct and diverse uses of virtual environments and mixed reality environments in an alternative format. The session will begin with each demonstrator providing a brief overview of their virtual environment (VE) and a description of how it has been used to address a particular problem or research need. Following the description portion of the session, each VE will be set-up at a demonstration station in the room, and session attendees will be encouraged to directly interact with the virtual environment and ask demonstrators questions about their research and inquire about the effectiveness of using VE for research, training, and evaluation purposes. The overall objective of this alternative session is to increase the awareness of how human factors professionals use VE technologies and increase the awareness of the capabilities and limitations of VE in supporting the work of HF professionals.


Author(s):  
Tzu-Chung Yenn ◽  
Yung-Tsan Jou ◽  
Chiuhsiang Joe Lin ◽  
Wan-Shan Tsai ◽  
Tsung-Ling Hsieh

Digitalized nuclear instruments and control systems have become the main stream design for the main control room (MCR) of advanced nuclear power plants (NPPs) nowadays. Digital human-system interface (HSI) could improve human performance and, on the other hand, could reduce operators’ situation awareness as well. It might cause humans making wrong decision during an emergency unintentionally. Besides, digital HSI relies on computers to integrate system information automatically instead of human operation. It has changed the operator’s role from mainly relating operational activity to mainly relating monitoring. However, if operators omit or misjudge the information on the video display units or wide display panel, the error of omission and error of commission may occur. Therefore, how to avoid and prevent human errors has become a very imperative and important issue in the nuclear safety field. This study applies Performance Evaluation Matrix to explore the potential human errors problems of the MCR. The results show that the potential problems which would probably affect to the human performance of the MCR in advanced NPPs are multiple accidents, pressure level, number of operators, and other factors such as working environmental.


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