Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder

Author(s):  
Daehyoung Lee ◽  
Georgia Frey ◽  
Alison Cheng ◽  
Patrick C. Shih
Autism ◽  
2018 ◽  
Vol 23 (6) ◽  
pp. 1398-1407 ◽  
Author(s):  
Chad Nichols ◽  
Martin E Block ◽  
Jason C Bishop ◽  
Brandon McIntire

The importance of physical activity in persons with disabilities is well known, yet the prevalence of inactivity remains high. The physical activity behaviors among adults on the autism spectrum are largely unexplored. It is presumed that sedentary behavior and obesity are a greater health issue among young adults on the autism spectrum who no longer receive Individuals with Disabilities Education Act services and supports such as school-based physical education. Using a phenomenology approach, the parents of eight young adults on the autism spectrum were interviewed about their perceptions of the barriers and facilitators to getting their young adults on the autism spectrum physically active. The purpose of this study was to investigate parent’s perspective of physical activity barriers and facilitators of their adult children on the autism spectrum. Common themes of both physical activity barriers and facilitators included parents, behaviors associated with autism spectrum disorder, and access and opportunities.


PLoS ONE ◽  
2020 ◽  
Vol 15 (9) ◽  
pp. e0237966
Author(s):  
Bogoan Kim ◽  
Daehyoung Lee ◽  
Aehong Min ◽  
Seungwon Paik ◽  
Georgia Frey ◽  
...  

2021 ◽  
Vol 12 ◽  
Author(s):  
Daehyoung Lee

A growing body of research highlights that adults with autism spectrum disorder (ASD) have poor health outcomes, yet effective health interventions are lacking for this population. While mobile health applications demonstrate potential for promoting physical activity (PA) in adults with ASD, scientific evidence for supporting this tool’s long-term effectiveness on PA behavior change remains inconclusive. This study aimed to provide the latest information on PA research and the prospective role of mobile health applications for promoting PA in adults with ASD. A literature review demonstrated that a few available studies show contradictory results regarding PA levels in adults with ASD, and behavior change techniques and gamification-guided mobile health applications can be promising tactics to leverage autism’s strengths and increase PA in these individuals. Optimizing design decisions based on needs analysis and user feedback is crucial to identifying and developing a sustainable mobile health intervention for PA promotion in adults with ASD.


2020 ◽  
Vol 26 (4) ◽  
pp. 2992-3008
Author(s):  
Daehyoung Lee ◽  
Georgia C Frey ◽  
Aehong Min ◽  
Bogoan Kim ◽  
Donetta J Cothran ◽  
...  

The purpose of this study was to conduct the first usability inquiry of a gamified, behavior change theory-guided mobile app PuzzleWalk for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder (ASD). Eighteen adults with and without ASD participated in a mixed-methods study that consisted of cognitive walkthrough, system usability assessment, and qualitative interviews. The results of the system usability testing indicated satisfactory quality of the PuzzleWalk system that can be readily applicable to both adults with and without ASD. Several notable issues were identified from the qualitative interviews that address critical insights into unique health and social needs in adults with ASD. Future work is warranted to examine the long-term effects of the PuzzleWalk system on increasing physical activity and reducing sedentary behavior in adults with and without ASD in real-world settings.


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