scholarly journals Objectively Measured Physical Activity And Sedentary Time In Adults With Autism Spectrum Disorder

2020 ◽  
Vol 52 (7S) ◽  
pp. 290-290 ◽  
Author(s):  
Daehyoung Lee ◽  
Patrick C. Shih ◽  
Bogoan Kim ◽  
Kyungsik Han ◽  
Aehong Min ◽  
...  
Autism ◽  
2018 ◽  
Vol 23 (6) ◽  
pp. 1398-1407 ◽  
Author(s):  
Chad Nichols ◽  
Martin E Block ◽  
Jason C Bishop ◽  
Brandon McIntire

The importance of physical activity in persons with disabilities is well known, yet the prevalence of inactivity remains high. The physical activity behaviors among adults on the autism spectrum are largely unexplored. It is presumed that sedentary behavior and obesity are a greater health issue among young adults on the autism spectrum who no longer receive Individuals with Disabilities Education Act services and supports such as school-based physical education. Using a phenomenology approach, the parents of eight young adults on the autism spectrum were interviewed about their perceptions of the barriers and facilitators to getting their young adults on the autism spectrum physically active. The purpose of this study was to investigate parent’s perspective of physical activity barriers and facilitators of their adult children on the autism spectrum. Common themes of both physical activity barriers and facilitators included parents, behaviors associated with autism spectrum disorder, and access and opportunities.


PLoS ONE ◽  
2020 ◽  
Vol 15 (9) ◽  
pp. e0237966
Author(s):  
Bogoan Kim ◽  
Daehyoung Lee ◽  
Aehong Min ◽  
Seungwon Paik ◽  
Georgia Frey ◽  
...  

2021 ◽  
Author(s):  
Daehyoung Lee ◽  
Georgia C Frey ◽  
Donetta J Cothran ◽  
Jaroslaw Harezlak ◽  
Patrick C Shih

BACKGROUND Physical activity (PA) has an impact on physical and mental health in neurotypical populations, and addressing these variables may improve the prevalent burden of anxiety in adults with autism spectrum disorder (ASD). Gamified mobile applications using behavior change techniques (BCTs) present a promising way to increase PA and reduce sedentary time, thus reducing anxiety in adults with ASD. OBJECTIVE This study aimed to compare the efficacy of a gamified and BCTs-based mobile application, PuzzleWalk vs. a commercially available application Google Fit (Google LLC, CA) on increasing PA and reducing sedentary time as an adjunct anxiety treatment for this population. METHODS Twenty-four adults with ASD were assigned to either PuzzleWalk or Google Fit group for five weeks, using a covariate adaptive randomization design. Physical activity and anxiety were assessed over 7 days at three different data collection periods (i.e., baseline, intervention start, intervention end) using triaxial accelerometers and the Beck Anxiety Inventory. Group differences in outcome variables were assessed by repeated measures ANCOVA adjusting for age, sex, and BMI. RESULTS Findings indicated that PuzzleWalk group spent a significantly larger amount of time for application use compared to Google Fit group (F 2, 38 = 5.07, p = 0.011, partial η2 = 0.21) while anxiety was unfavorably associated with increases in light PA and decreases in sedentary time after intervention (all p < 0.05). CONCLUSIONS Additional research is needed to clarify the determinants of physical and mental health as well as their interrelationship in adults with ASD. In addition, more research is needed to identify the factors that facilitate the use and adoption of mobile health technology in these individuals. The small, albeit insignificant, changes in PA and/or anxiety may be of clinical significance to adults with ASD. CLINICALTRIAL N/A


2021 ◽  
Vol 12 ◽  
Author(s):  
Daehyoung Lee

A growing body of research highlights that adults with autism spectrum disorder (ASD) have poor health outcomes, yet effective health interventions are lacking for this population. While mobile health applications demonstrate potential for promoting physical activity (PA) in adults with ASD, scientific evidence for supporting this tool’s long-term effectiveness on PA behavior change remains inconclusive. This study aimed to provide the latest information on PA research and the prospective role of mobile health applications for promoting PA in adults with ASD. A literature review demonstrated that a few available studies show contradictory results regarding PA levels in adults with ASD, and behavior change techniques and gamification-guided mobile health applications can be promising tactics to leverage autism’s strengths and increase PA in these individuals. Optimizing design decisions based on needs analysis and user feedback is crucial to identifying and developing a sustainable mobile health intervention for PA promotion in adults with ASD.


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