Grid-based partitioning for large-scale distributed agent-based crowd simulation

Author(s):  
Yongwei Wang ◽  
Michael Lees ◽  
Wentong Cai
Author(s):  
Lucas Meyer de Freitas ◽  
Oliver Schuemperlin ◽  
Milos Balac ◽  
Francesco Ciari

This paper shows an application of the multiagent, activity-based transport simulation MATSim to evaluate equity effects of a congestion charging scheme. A cordon pricing scheme was set up for a scenario of the city of Zurich, Switzerland, to conduct such an analysis. Equity is one of the most important barriers toward the implementation of a congestion charging system. After the challenges posed by equity evaluations are examined, it is shown that agent-based simulations with heterogeneous values of time allow for an increased level of detail in such evaluations. Such detail is achieved through a high level of disaggregation and with a 24-h simulation period. An important difference from traditional large-scale models is the low degree of correlation between travel time savings and welfare change. While traditional equity analysis is based on travel time savings, MATSim shows that choice dimensions not included in traditional models, such as departure time changes, can also play an important role in equity effects. The analysis of the results in light of evidence from the literature shows that agent-based models are a promising tool to conduct more complete equity evaluations not only of congestion charges but also of transport policies in general.


Author(s):  
Zhixin Tie ◽  
David Ko ◽  
Harry H. Cheng

Mobile agent technology has become an important approach for the design and development of distributed systems. However, there is little research regarding the monitoring of computer resources and usage at large scale distributed computer centers. This paper presents a mobile agent-based system called the Mobile Agent Based Computer Monitoring System (MABCMS) that supports the dynamic sending and executing of control command, dynamic data exchange, and dynamic deployment of mobile code in C/C++. Based on the Mobile-C library, agents can call low level functions in binary dynamic or static libraries, and thus can monitor computer resources and usage conveniently and efficiently. Two experimental applications have been designed using the MABCMS. The experiments were conducted in a university computer center with hundreds of computer workstations and 15 server machines. The first experiment uses the MABCMS to detect improper usage of the computer workstations, such as playing computer games. The second experimental application uses the MABCMS to detect system resources such as available hard disk space. The experiments show that the mobile agent based monitoring system is an effective method for detecting and interacting with students playing computer games and a practical way to monitor computer resources in large scale distributed computer centers.


2012 ◽  
Vol 2012 ◽  
pp. 1-15 ◽  
Author(s):  
Xin Wang ◽  
Jianhua Zhang ◽  
Massimo Scalia

This paper presents a parallel real-time crowd simulation method based on a hierarchical environmental model. A dynamical model of the complex environment should be constructed to simulate the state transition and propagation of individual motions. By modeling of a virtual environment where virtual crowds reside, we employ different parallel methods on a topological layer, a path layer and a perceptual layer. We propose a parallel motion path matching method based on the path layer and a parallel crowd simulation method based on the perceptual layer. The large-scale real-time crowd simulation becomes possible with these methods. Numerical experiments are carried out to demonstrate the methods and results.


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