scholarly journals The Third Generation of Deliberative DemocracyBaberW. F. and BartlettR.V. (2005)Deliberative Environmental Politics: Democracy and Ecological Rationality. Cambridge MA: MIT Press.O'FlynnI. (2006)Deliberative Democracy and Divided Societies. Edinburgh: Edinburgh University Press.ParkinsonJ. (2006)Deliberating in the Real World: Problems of Legitimacy in Deliberative Democracy. Oxford: Oxford University Press.

2010 ◽  
Vol 8 (3) ◽  
pp. 291-307 ◽  
Author(s):  
Stephen Elstub
Author(s):  
Mahdi Hashemi ◽  
Abolghasem Sadeghi-Niaraki

You may forget where you left your keys when you need them. In ubiquitous computing space your keys will find you and inform you where they are. Ubiquitous computing, the third generation of computing spaces, following mainframes and personal computers, is in its incipient evolution steps. In ubiquitous computing space, sensors and computing nodes are invisibly, inconspicuously, and overwhelmingly embedded in all real-world objects and are all connected to each other through omnipresent wireless networks. The goal is to make real-world objects seem intelligent and autonomous in providing users with electronic and Internet services with users not even noticing how they are provided with these services. The real world, cyberspace, modeling, and mathematics are identified as the main constituents of ubiquitous computing in this study. These four areas are investigated one-by-one and in combination to show how they create a solid foundation for ubiquitous computing. An application of ubiquitous computing in car navigation systems is used to indicate the reliability of the proposed framework.


2004 ◽  
Vol 19 (3) ◽  
pp. 369-376 ◽  
Author(s):  
Veronique G. Frucot ◽  
Leland G. Jordan ◽  
Marc I. Lebow

Accounting for goodwill has long been a theoretical problem for accountants. Although most businesses possess some goodwill, accountants record it only when a premium is paid in the acquisition of another company. Subsequent to acquisition, valuing goodwill becomes a problem. Statement of Financial Accounting No. 142, Goodwill and Other Intangible Assets (FASB 2001), is the current standard for testing goodwill for impairment. This case is designed to introduce you to the “real-world” problems that many practitioners are likely to encounter while implementing this new standard. The case involves two antagonists: an auditor eager to record an impairment of goodwill and a client even more eager to avoid recording any impairment. You must tactfully address both individuals' arguments and determine the correct method for accounting for goodwill and the standard for testing for impairment per SFAS No. 142.


Author(s):  
Hsiao-Cheng (Sandrine) Han

The purpose of this research is to improve the understanding of how users of online virtual worlds learn and/or relearn ‘culture' through the use of visual components. The goal of this research is to understand if culturally and historically authentic imagery is necessary for users to understand the virtual world; how virtual world residents form and reform their virtual culture; and whether the visual culture in the virtual world is imported from the real world, colonized by any dominate culture, or assimilated into a new culture. The main research question is: Is the authenticity of cultural imagery important to virtual world residents? This research investigates whether visual culture awareness can help students develop a better understanding of visual culture in the real world, and whether this awareness can help educators construct better curricula and pedagogy for visual culture education.


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