The Role of the Guanxi Institution in Skill Acquisition Between Firms: A Study of Chinese Firms

2014 ◽  
Vol 50 (4) ◽  
pp. 3-23 ◽  
Author(s):  
Shaohan Cai ◽  
Zhilin Yang
PLoS ONE ◽  
2018 ◽  
Vol 13 (5) ◽  
pp. e0197746
Author(s):  
Francesca Borgonovi ◽  
Maciej Jakubowski ◽  
Artur Pokropek

2018 ◽  
Vol 19 (4) ◽  
pp. 425-445 ◽  
Author(s):  
Stephen Murphy ◽  
Maurice Patterson ◽  
Lisa O’Malley

Although the skilful body has been ever-present in research accounts of consumption experiences, no sustained attention has been given to the acquisition of skills necessary for successful engagement with those experiences. In the present study, we report an empirical investigation of the acquisition and diffusion of embodied competencies among high-speed motorcyclists. In doing so, we mobilize the concept of reflexive body techniques in order to unpack the social, physical and mindful aspects of skilled embodiment. We demonstrate that skill acquisition is a necessary precursor to successful immersion into certain kinds of consumption experiences offered by the marketplace. Further, we underline the role of skill acquisition in subject formation.


2021 ◽  
pp. 156-171
Author(s):  
Keun Lee

Chapter 7 analyzes the market and technological catch-up of indigenous Chinese firms in two information technology service sectors, namely, games and business software (enterprise resource planning (ERP) and security software) and focuses on two aspects. The first aspect is about how latecomer firms have been able to access and learn from foreign knowledge bases and acquire their innovation capabilities. The second aspect is the role of the government and regulation in the catch-up process. Indigenous firms in China have selected different learning and catch-up strategies in different technological regimes. For the online game sector, where imitation is easier and incremental innovation is more important than radical innovation, Chinese firms started with handling the publishing (or distribution) of games developed by foreign incumbents and later secured in-house game development capabilities by imitating the products of global leaders. In the business software sector, where imitation and creative innovation are difficult, Chinese firms acquired third-party technologies through mergers and acquisitions and then differentiated their products by taking advantage of local specificities. In general, intellectual property rights (IPRs) are critical in the business of these two segments. Despite the entry barrier effect of IPR protection by the foreign incumbents, the latecomer firms discussed in this chapter seem to have circumvented the barrier to entry and learning and to acquire their innovation capabilities. However, such learning and acquisition would not have led to commercial success without government regulation against foreign companies, such as business restrictions in online gaming and exclusive procurement of indigenous products in applied software (ERP and security software). Such restrictions against foreign companies were a critical constraining factor against their market share expansion in the Chinese market.


2019 ◽  
Vol 55 (2) ◽  
pp. 254-272 ◽  
Author(s):  
Kelan (Lilly) Lu ◽  
Glen Biglaiser

Although recently Chinese investment in the USA has grown exponentially, it has not flowed equally among the US states. Controlling for popular explanations in the foreign direct investment literature, we carry out subnational analysis to assess the determinants of Chinese investment in the USA. Using a panel dataset for all states from 2006 to 2016, we find that Chinese firms are more attracted to states where Republican governors hold office. Republican-governed states particularly attract greenfield investments from Chinese firms. However, we also find that US national security concerns and Chinese goals appear to affect investment flows in high-technology states, limiting the role of partisanship. Our results indicate that it is too soon to dismiss the importance of politics on foreign direct investment.


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