Online Robot Simulation for Collaborative Engineering and Education

Author(s):  
Chi Min Seow ◽  
Carl A. Nelson

This paper presents an online robot simulation tool built using X3D, extensible 3D graphics that can be used as either an educational or design tool. A literature review of some current web-based learning tools is outlined in the context of mechanisms and robotics. Also, different web technologies that were tested in the process of building the simulation tool are discussed, along with a technical review of current desktop sharing software available online. Lastly, an example of a virtual robot is presented with the technical design information explained in detail. Enhanced by a robust user interface, the simulation environment is intuitive for users with limited mechanical design background. A powerful “back-end” computational engine is envisioned to allow for various interactive features in simulations to be accomplished.

2021 ◽  
pp. 004723952110526
Author(s):  
LeAnne J. Schmidt ◽  
Michael DeSchryver

As educators and administrators look to countless mobile apps, software programs, and web-based learning tools to meet the demands of students in remote, virtual, and hybrid settings, risks and assumptions of online platforms and assessments must be considered. With the urgency of the COVID-response closure of many schools and the unusual methods employed during the return to school in Fall 2020, there is no better time to examine the digital application literacy which is necessary for students to effectively transition to online learning and assessment. “Digital application literacy” (DAppLit), a specific form of media literacy, involves the nimble use of an app (web-based) or application (computer-based) for education, including assessment. Learners with impaired DAppLit face academic consequences, when insufficient literacy in the platform is the culprit. This paper first explores various skills and strategies from both traditional and digital assessments that digital application literacy requires. Then, it presents the value of low-stakes assessment experiences with applications to introduce navigation techniques and troubleshoot barriers users may face before undertaking weighted assessments. The importance of skills instruction and practice of DAppLit methods is presented. A four-step process is introduced to: 1) set learning goals; 2) guide learners through the application with explicit instructions before use; 3) provide low-stakes explorations; and 4) debrief to address any issues which could represent a failing of application literacy and not content knowledge in an assessment.


Author(s):  
Lourdes Marco ◽  
Sonsoles López-Pernas ◽  
Álvaro Alonso

Author(s):  
Hadas Weinberger

In this chapter, we suggest Echo, a model for utilizing Web technologies for the design of Web-based context-aware learning. Web technologies are continuously evolving to enhance information retrieval, semantic annotation, social interactions, and interactive experiences. However, these technologies do not offer a methodological approach to learning. In this chapter, we offer a new approach to Web-based learning, which considers the role of the user in shaping the learning experience. The key feature in Echo is the analysis and modeling of content for the design of a Web-based learning experience in context. There are three elements in Echo: 1) a methodology to guide the learning process, 2) techniques to support content analysis and modeling activities, and 3) a three-layered framework of social-semantic software. Incorporating this framework facilitates knowledge organization and representation. We describe our model, the methodology, and the three-layered framework. We then present preliminary results from on-going empirical research that demonstrates the feasibility of Echo and its usefulness for the design of a context-aware learning experience. Finally, we discuss the usefulness of Echo and its contribution to further research in the field of Web technologies.


2005 ◽  
Vol 82 (8) ◽  
pp. 1251 ◽  
Author(s):  
Ramesh D. Arasasingham ◽  
Mare Taagepera ◽  
Frank Potter ◽  
Ingrid Martorell ◽  
Stacy Lonjers

EXPLORE ◽  
2017 ◽  
Vol 7 (2) ◽  
pp. 18
Author(s):  
Maspaeni ◽  
Basuki Wibawa ◽  
Henny Yusuf

Abstrak - Keberadaan teknologi informasi khususnya teknologi internet, telah banyak memberi manfaat dalam segala bidang tidak terkecuali bidang pendidikan. Salah satu manfaat dari teknologi internet dalam bidang pendidikan adalah dimanfaatkannya Learning Managemen System (LMS)  sebagai model pembelajaran e-larning dalam meningkatkan kualitas pembelajaran. Pemilihan Model Pembelajaran e-learning berbasis LMS ini merupakan salah satu strategi alternatif  model pembelajaran diantara puluhan model-model pembelajaran yang ada seperti model pembelajaran CORE (Connecting, Organizing, Refleting, Extending), AIR (Auditory, Intellectualy, Repetition), Explicit Instruction, Kumon, Pembelajaran Berbasis masalah (Problem Based Learning) dan lain-lain untuk meningkatkan kualitas pembelajaran algotima di STMIK Mataram.Sebagian besar mahasiswa khususnya di STMIK Mataram mengatakan bahwa mata kuliah Algoritma adalah salah satu mata kuliah yang terbilang sulit. Untuk dapat lebih mudah memahaminya, mahasiswa tentu ditutut untuk lebih banyak belajar dan berlatih.  Selain itu, pemilihan model pembelajaran yang tepat juga sangat mempengaruhi kualitas pembelajaran yang dapat meningkatkan hasil belajar algoritma di STMIK Mataram. Pemilihan model pembelajaran e-learning berbasis LMS ini dapat dilakukan dengan memanfaatkan sebuah aplikasi/tools yang berbasis web yang disebut dengan web based learning tools seperti Moodle, Edmodo, Schoology, Google Classroom, Blackboard, Articulate, WebCT dan lain-lain.  Dengan model pembelajaran e-learning berbasis LMS ini, berdasarkan beberapa penelitian mengungkapkan secara signifikan mampu mendongkrak kualitas pembelajaran. Peningkatan kualitas pembelajaran melalui e-learning berbasis LMS diharapkan dapat meningkatkan hasil belajar terutama pada mata kuliah algoritma di STMIK Mataram. Keyword: Pembelajaran, LMS, Learning Managemen System,  STMIK Mataram


EXPLORE ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 13
Author(s):  
Mr. Maspaeni ◽  
Lalu Moh. Nurkholis

Abstrak - Salah satu parameter yang digunakan untuk mengukur kualitas organisasi pendidikan adalah pemanfaatan dan penggunaan teknogi informasi. Pemanfaatan dan penggunaan teknologi informasi yang tepat dapat meningkatkan kualitas pendidikan, salah satunya dengan memilih atau menerapkan sistem pembelajaran yang tepat. Penerapan sistem pembelajaran berbasis web ini merupakan salah satu teknologi informasi yang dapat meningkatkan kualitas pendidikan ataupun menjadi solusi dalam sistem pembelajaran. Penerapan sistem pembelajaran berbasis web ini adalah dengan memanfaatkan sebuah alat atau sistem pembelajaran dengan menggunakan aplikasi Course Managemen System (CMS)/Learning Managemen System (LSM) atau yang disebut dengan web based learning tools. Beberapa aplikasi CMS/LMS (web based learning tools) yang dapat digunakan untuk menerapkan sistem pembelajaran berbasis web ini adalah Moodle, Edmodo, Schoology, Google Classroom, Blackboard, Articulate, WebCT dan lain-lain. Penerapan sistem pembelajaran dengan menggunakan web based learning tools ini, tentunya memiliki kelebihan dan kelemahan masing-masing baik dari segi interface ataupun managemen konten. Untuk itu, dalam ini akan dikaji atau dianalisis perilaku pengguna dalam penggunaan 3 buah web based  learning tools yaitu Moodle, Edmodo dan Schoology guna mengetahui ketertarikan pengguna mengenai interface dari ke 3 web based learning tools tersebut. Dengan demikian, berdasarkan ketertarikan user/pengguna ini, akan dikembangkan model sebuah web based learning tools yang diharapkan dapat digunakan untuk meningkatkan kualitas proses pembelajaran. Keyword: web based learning tools, LMS, pembelajlaran.


Author(s):  
Rūdolfs Gulbis

<p>Successful web-based learning depends on several key factors. These include the quality of the learning tools, the motivation of users, and the credibility of the learning materials as well as their significance in the eyes of users. It is possible to find numerous examples of web-based lifelong learning approaches that can be viewed on social networks and discussion forums. The research for this study included designing several blog-based discussion forums where user activities were logged and the results were compared to usercompleted questionnaires for similar activities. Several user behaviour identification models were designed based on algorithmically computed tallies of user behaviours. These models are currently being applied for further study to measure user behaviours in virtual learning environments.</p>


2020 ◽  
Author(s):  
shan chen

Based on the pandemic of COVID-19 in 2020, to avoid crowds and mass infection, web-based learning takes the place of traditional class teaching to become the main learning method for adults, teachers, and students, the study aims to check the relationship between web-based learning tools, self-efficacy, depression-anxiety-stress, family life quality, and general health in Chinese sample. Through a questionnaire and measurement scale to collect data in June to July 2020, adopted SPSS 25.0 and Mplus 8.3 to test the reliability and validity, structural equation modeling (SEM), multiple regression model (MRM), and other methods are used for statistical analysis and conclusions.<p></p>


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