Simulation of 3D image depth perception in a 3D display using two stereoscopic displays at different depths

Author(s):  
Kazutake Uehira
2020 ◽  
Vol 2020 (2) ◽  
pp. 100-1-100-6
Author(s):  
Takuya Omura ◽  
Hayato Watanabe ◽  
Naoto Okaichi ◽  
Hisayuki Sasaki ◽  
Masahiro Kawakita

We enhanced the resolution characteristics of a threedimensional (3D) image using time-division multiplexing methods in a full-parallax multi-view 3D display. A time-division light-ray shifting (TDLS) method is proposed that uses two polarization gratings (PGs). As PG changes the diffraction direction of light rays according to the polarization state of the incident light, this method can shift light rays approximately 7 mm in a diagonal direction by switching the polarization state of incident light and adjusting the distance between the PGs. We verified the effect on the characteristics of 3D images based on the extent of the shift. As a result, the resolution of a 3D image with depth is improved by shifting half a pitch of a multi-view image using the TDLS method, and the resolution of the image displayed near the screen is improved by shifting half a pixel of each viewpoint image with a wobbling method. These methods can easily enhance 3D characteristics with a small number of projectors.


Author(s):  
Robert Patterson ◽  
Linda Moe ◽  
Tiger Hewitt

This study investigated several factors that affect depth perception in stereoscopic displays: half-image separation magnitude, separation direction (crossed vs. uncrossed), viewing distance, stimulus size, and exposure duration. The depth perceived under various combinations of levels of these factors was compared with depth predicted by the geometry of stereopsis. Perceived depth in the crossed-separation direction was frequently close to predictions, such that increases in separation and viewing distance produced appropriate increases in perceived depth. Depth in the uncrossed direction was frequently less than that predicted, especially for small stimuli presented at a long viewing distance, with a large half-image separation, and/or with a brief duration. Thus depth in both crossed and uncrossed directions equaled predictions only for large stimuli exposed for a long duration.


2014 ◽  
Vol 10 (10) ◽  
pp. 882-886 ◽  
Author(s):  
Shang-Fei Zang ◽  
Qiong-Hua Wang ◽  
Wu-Xiang Zhao ◽  
Jie Zhang ◽  
Jing-Long Liang
Keyword(s):  
3D Image ◽  

2012 ◽  
Vol 13 (3) ◽  
pp. 101-106
Author(s):  
JiYoung Hong ◽  
HoYoung Lee ◽  
DuSik Park ◽  
ChangYeong Kim
Keyword(s):  

Author(s):  
Robert Patterson ◽  
Wayne L. Martin

This paper reviews much of the basic literature on stereopsis for the purpose of providing information about the ability of humans to utilize stereoscopic information under operational conditions. This review is organized around five functional topics that may be important for the design of many stereoscopic display systems: geometry of stereoscopic depth perception, visual persistence, perceptual interaction among stereoscopic stimuli, neurophysiology of stereopsis, and theoretical considerations. The paper concludes with the presentation of several basic ideas related to the design of stereoscopic displays.


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