Real-time interactive 3D computer stereography for recreational applications

2008 ◽  
Author(s):  
Atsushi Miyazawa ◽  
Motonaga Ishii ◽  
Kazunori Okuzawa ◽  
Ryuuichi Sakamoto
Keyword(s):  
2010 ◽  
Vol 12 (5) ◽  
pp. 582-590 ◽  
Author(s):  
In-Hwan Sul ◽  
Hyun-Sook Han ◽  
Yun-Ja Nam ◽  
Chang-Kyu Park

2013 ◽  
Vol 380-384 ◽  
pp. 2732-2735
Author(s):  
Min Zeng

In the campus roaming, 3D scene is modeled using the 3ds Max .After the completion of texture, baking, output and other related operations, System is designed and developed using virtools. The 3D modeling and interactive function of campus was introduced, and the system optimization and other related techniques are discussed. Taking Chengdu Polytechnic as an example, the design of a real-time interactive 3D virtual campus is completed.


2018 ◽  
Vol 24 (S1) ◽  
pp. 556-557
Author(s):  
Robert Hovden ◽  
Jonathan Schwartz ◽  
Chris Harris ◽  
Cory Quammen ◽  
Shawn Waldon ◽  
...  

2015 ◽  
Vol 5 (4) ◽  
pp. 419-440 ◽  
Author(s):  
Wilbert McClay ◽  
Nancy Yadav ◽  
Yusuf Ozbek ◽  
Andy Haas ◽  
Hagaii Attias ◽  
...  

2005 ◽  
Vol 13 (8) ◽  
pp. 2852 ◽  
Author(s):  
Ivan R. Perch-Nielsen ◽  
Peter John Rodrigo ◽  
Jesper Glückstad

Author(s):  
Klaus Po¨hland ◽  
Jan Berssenbru¨gge ◽  
Holger Krumm ◽  
Peter Ebbesmeyer

This work describes the conception and prototypic implementation of a program to simulate the dynamics within a rail-based undercarriage in real time. A software library for real time simulation of multibody systems (MBS) and a library to create Virtual Reality (VR) applications, function as a basis for this work. The main emphasis lies on the integration of the multibody-simulation into an interactive 3D environment to enable the user to interact with the model and its dynamics simulation in real time. The basic idea of this paper is to simulate a simplified dynamics model of a virtual prototype only as precise as necessary to obtain a better understanding of the prototype’s dynamics. The level-of-detail technique, frequently being used when CAD data is prepared for the use in VR, is utilized here on the simplified dynamics model of a virtual prototype.


Sign in / Sign up

Export Citation Format

Share Document