SELF-ORGANIZING MULTI-RESOLUTION GRID FOR MOTION PLANNING AND CONTROL

1996 ◽  
Vol 07 (06) ◽  
pp. 757-776 ◽  
Author(s):  
TIBOR FOMIN ◽  
TAMÁS ROZGONYI ◽  
CSABA SZEPESVÁRI ◽  
ANDRÁS LŐRINCZ

A fully self-organizing neural network approach to low-dimensional control problems is described. We consider the problem of learning to control an object and solving the path planning problem at the same time. Control is based on the path planning model that follows the gradient of the stationary solution of a diffusion process working in the state space. Previous works are extended by introducing a self-organizing multigrid-like discretizing structure to represent the external world. Diffusion is simulated within a recurrent neural network built on this multigrid system. The novelty of the approach is that the diffusion on the multigrid is fast. Moreover, the diffusion process on the multigrid fits well the requirements of the path planning: it accelerates the diffusion in large free space regions while still keeps the resolution in small bottleneck-like labyrinths along the path. Control is achieved in the usual way: associative learning identifies the inverse dynamics of the system in a direct fashion. To this end there are introduced interneurons between neighboring discretizing units that detect the strength of the steady-state diffusion and forward control commands to the control neurons via modifiable connections. This architecture forms the Multigrid Position-and-Direction-to-Action (MPDA) map. The architecture integrates reactive path planning and continuous motion control. It is also shown that the scheme leads to population coding for the actual command vector.

Author(s):  
Simon X. Yang ◽  
◽  
Max Meng ◽  

In this paper, an effcient neural network approach to real-time path planning with obstacle avoidance of holonomic car-like robots in a dynamic environment is proposed. The dynamics of each neuron in this biologically inspired, topologically organized neural network is characterized by a shunting equation or an additive equation. The state space of the neural network is the configuration space of the robot. There are only local lateral connections among neurons. Thus the computational complexity linearly depends on the neural network size. The real-time collision-free path is planned through the dynamic neural activity landscape of the neural network without explicitly searching over neither the free workspace nor the collision paths, without any prior knowledge of the dynamic environment, without any learning procedures, and without any local collision checking procedures at each step of the robot movement. Therefore it is computationally efficient. The stability of the neural network is proven by both qualitative analysis and the Lyapunov stability theory. The effectiveness and efficiency are demonstrated through simulation studies.


2017 ◽  
Vol 2017 ◽  
pp. 1-16 ◽  
Author(s):  
Jianjun Ni ◽  
Liuying Wu ◽  
Pengfei Shi ◽  
Simon X. Yang

Real-time path planning for autonomous underwater vehicle (AUV) is a very difficult and challenging task. Bioinspired neural network (BINN) has been used to deal with this problem for its many distinct advantages: that is, no learning process is needed and realization is also easy. However, there are some shortcomings when BINN is applied to AUV path planning in a three-dimensional (3D) unknown environment, including complex computing problem when the environment is very large and repeated path problem when the size of obstacles is bigger than the detection range of sensors. To deal with these problems, an improved dynamic BINN is proposed in this paper. In this proposed method, the AUV is regarded as the core of the BINN and the size of the BINN is based on the detection range of sensors. Then the BINN will move with the AUV and the computing could be reduced. A virtual target is proposed in the path planning method to ensure that the AUV can move to the real target effectively and avoid big-size obstacles automatically. Furthermore, a target attractor concept is introduced to improve the computing efficiency of neural activities. Finally, some experiments are conducted under various 3D underwater environments. The experimental results show that the proposed BINN based method can deal with the real-time path planning problem for AUV efficiently.


Sign in / Sign up

Export Citation Format

Share Document