SOME OPEN PROBLEMS IN SIMPLE GAMES

2013 ◽  
Vol 15 (02) ◽  
pp. 1340005 ◽  
Author(s):  
CESARINO BERTINI ◽  
JOSEP FREIXAS ◽  
GIANFRANCO GAMBARELLI ◽  
IZABELLA STACH

This paper presents a review of literature on simple games and highlights various open problems concerning such games; in particular, weighted games and power indices.

2009 ◽  
Vol 157 (7) ◽  
pp. 1496-1508 ◽  
Author(s):  
Josep Freixas ◽  
Xavier Molinero
Keyword(s):  

1987 ◽  
Vol 14 (22) ◽  
pp. 49-60
Author(s):  
Yoshinori Tomiyama

2013 ◽  
Vol 15 (02) ◽  
pp. 1340004 ◽  
Author(s):  
CESARINO BERTINI ◽  
JOSEP FREIXAS ◽  
GIANFRANCO GAMBARELLI ◽  
IZABELLA STACH

This paper aims to give a global vision concerning the state of the art of studies on 13 power indices and to establish which of them are more suitable for describing the real situations which are, from time to time, taken into consideration. In such contexts, different comparisons have been developed in terms of properties, axiomatic grounds and so on. This analysis points out various open problems.


Author(s):  
Qianqian Kong ◽  
Hans Peters

Abstract An issue game is a combination of a monotonic simple game and an issue profile. An issue profile is a profile of linear orders on the player set, one for each issue within the set of issues: such a linear order is interpreted as the order in which the players will support the issue under consideration. A power index assigns to each player in an issue game a nonnegative number, where these numbers sum up to one. We consider a class of power indices, characterized by weight vectors on the set of issues. A power index in this class assigns to each player the weighted sum of the issues for which that player is pivotal. A player is pivotal for an issue if that player is a pivotal player in the coalition consisting of all players preceding that player in the linear order associated with that issue. We present several axiomatic characterizations of this class of power indices. The first characterization is based on two axioms: one says how power depends on the issues under consideration (Issue Dependence), and the other one concerns the consequences, for power, of splitting players into several new players (no advantageous splitting). The second characterization uses a stronger version of Issue Dependence, and an axiom about symmetric players (Invariance with respect to Symmetric Players). The third characterization is based on a variation on the transfer property for values of simple games (Equal Power Change), besides Invariance with respect to Symmetric Players and another version of Issue Dependence. Finally, we discuss how an issue profile may arise from preferences of players about issues.


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