Supporting the development of context-aware agent-based systems for mobile networks

Author(s):  
José Viterbo F ◽  
Marcelo da G. Malcher ◽  
Markus Endler
2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Moustafa M. Nasralla ◽  
Iván García-Magariño ◽  
Jaime Lloret

The last decade has witnessed a steep growth in multimedia traffic due to real-time content delivery such as in online games and video conferencing. In some contexts, MANETs play a key role in the hyperconnectivity of everything in multimedia services. In this context, this work proposes a new scheduling approach based on context-aware mobile nodes for their connectivity. The contribution relies on reporting not only the locations of devices in the network but also their movement identified by sensors. In order to illustrate this approach, we have developed a novel agent-based simulator called MASEMUL for illustrating the proposed approach. The results show that a movement-aware scheduling strategy defined with the proposed approach has decreased the ratio of channel interruptions over another common strategy in mobile networks.


2013 ◽  
Vol 5 (3) ◽  
pp. 311-330 ◽  
Author(s):  
Pablo Campillo-Sanchez ◽  
Emilio Serrano ◽  
Juan A. Botía

2015 ◽  
Vol 2015 ◽  
pp. 1-18 ◽  
Author(s):  
Na Yu ◽  
Qi Han

Sensor-equipped mobile devices have allowed users to participate in various social networking services. We focus on proximity-based mobile social networking environments where users can share information obtained from different places via their mobile devices when they are in proximity. Since people are more likely to share information if they can benefit from the sharing or if they think the information is of interest to others, there might exist community structures where users who share information more often are grouped together. Communities in proximity-based mobile networks represent social groups where connections are built when people are in proximity. We consider information influence (i.e., specify who shares information with whom) as the connection and the space and time related to the shared information as the contexts. To model the potential information influences, we construct an influence graph by integrating the space and time contexts into the proximity-based contacts of mobile users. Further, we propose a two-phase strategy to detect and track context-aware communities based on the influence graph and show how the context-aware community structure improves the performance of two types of mobile social applications.


Author(s):  
Axel Bürkle ◽  
Wilmuth Müller ◽  
Uwe Pfirrmann ◽  
Nikolaos Dimakis ◽  
John Soldatos ◽  
...  
Keyword(s):  

Author(s):  
Mark Bilandzic ◽  
Marcus Foth

The increasing ubiquity of location and context-aware mobile devices and applications, geographic information systems (GIS) and sophisticated 3D representations of the physical world accessible by lay users is enabling more people to use and manipulate information relevant to their current surroundings (Scharl & Tochtermann, 2007). The relationship between users, their current geographic location and their devices are summarised by the term “mobile spatial interaction” (MSI), and stands for the emerging opportunities and affordances that location sensitive and Internet capable devices provide to its users. The first major academic event which coined the term in its current usage was a workshop on MSI (see http://msi.ftw.at/) at the CHI 2007 (Fröhlich et al., 2007). Mobile spatial interaction is grounded in a number of technologies that recently started to converge. First, the development of mobile networks and mobile Internet technologies enables people to request and exchange specific information from anywhere at anytime. Using their handheld devices people can, for example, check the latest news, request recent stock exchange values or communicate via mobile instant messaging. The second enabler is global positioning technology. Mobile devices with integrated Global Positioning System (GPS) receivers—soon to be joined by the Russian Global Navigation Satellite System (GLONASS) and the European Galileo system—are aware of their current latitude and longitude coordinates and can use this data as value added information for context-aware services, that is, mobile applications that refer to information relevant to the current location of the user. A possible use scenario for such an information request would be, for example, “find all clubs and pubs in a radius of 500 meters from my current position.” The focus of this work is to enrich the opportunities given by such location aware services with selected Web 2.0 design paradigms (Beer & Burrows, 2007; Kolbitsch & Maurer, 2006) toward mobile social networking services that are bound to specific physical places. User participation, folksonomy and geotagging are three design methods that have become popular in Web 2.0 community-platforms and proven to be effective information management tools for various domains (Casey & Savastinuk, 2007; Courtney, 2007; Macgregor & McCulloch, 2006). Applying such a design approach for a mobile information system creates a new experience of collaboration between mobile users, a step toward what Jaokar refers to as the Mobile Web 2.0 (Jaokar & Fish, 2006), that is, a chance for mediated social navigation in physical spaces.


Author(s):  
Mohamed Khedr ◽  
Ahmed Karmouch ◽  
Ramiro Liscano ◽  
Tom Gray
Keyword(s):  
Ad Hoc ◽  

2015 ◽  
pp. 1077-1094 ◽  
Author(s):  
Osman Khalid ◽  
Samee U. Khan ◽  
Sajjad A. Madani ◽  
Khizar Hayat ◽  
Lizhe Wang ◽  
...  

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