Programming language evolution via source code query languages

Author(s):  
Raoul-Gabriel Urma ◽  
Alan Mycroft
2020 ◽  
Author(s):  
Cut Nabilah Damni

AbstrakSoftware komputer atau perangkat lunak komputer merupakan kumpulan instruksi (program atau prosedur) untuk dapat melaksanakan pekerjaan secara otomatis dengan cara mengolah atau memproses kumpulan intruksi (data) yang diberikan. (Yahfizham, 2019 : 19) Sebagian besar dari software komputer dibuat oleh (programmer) dengan menggunakan bahasa pemprograman. Orang yang membuat bahasa pemprograman menuliskan perintah dalam bahasa pemprograman seperti layaknya bahasa yang digunakan oleh orang pada umumnya dalam melakukan perbincangan. Perintah-perintah tersebut dinamakan (source code). Program komputer lainnya dinamakan (compiler) yang digunakan pada (source code) dan kemudian mengubah perintah tersebut kedalam bahasa yang dimengerti oleh komputer lalu hasilnya dinamakan program executable (EXE). Pada dasarnya, komputer selalu memiliki perangkat lunak komputer atau software yang terdiri dari sistem operasi, sistem aplikasi dan bahasa pemograman.AbstractComputer software or computer software is a collection of instructions (programs or procedures) to be able to carry out work automatically by processing or processing the collection of instructions (data) provided. (Yahfizham, 2019: 19) Most of the computer software is made by (programmers) using the programming language. People who make programming languages write commands in the programming language like the language used by people in general in conducting conversation. The commands are called (source code). Other computer programs called (compilers) are used in (source code) and then change the command into a language understood by the computer and the results are called executable programs (EXE). Basically, computers always have computer software or software consisting of operating systems, application systems and programming languages.


2021 ◽  
Vol 15 (4) ◽  
pp. 541-545
Author(s):  
Ugur Comlekcioglu ◽  
Nazan Comlekcioglu

Many solutions such as percentage, molar and buffer solutions are used in all experiments conducted in life science laboratories. Although the preparation of the solutions is not difficult, miscalculations that can be made during intensive laboratory work negatively affect the experimental results. In order for the experiments to work correctly, the solutions must be prepared completely correctly. In this project, a software, ATLaS (Assistant Toolkit for Laboratory Solutions), has been developed to eliminate solution errors arising from calculations. Python programming language was used in the development of ATLaS. Tkinter and Pandas libraries were used in the program. ATLaS contains five main modules (1) Percent Solutions, (2) Molar Solutions, (3) Acid-Base Solutions, (4) Buffer Solutions and (5) Unit Converter. Main modules have sub-functions within themselves. With PyInstaller, the software was converted into a stand-alone executable file. The source code of ATLaS is available at https://github.com/cugur1978/ATLaS.


2019 ◽  
Vol 29 ◽  
Author(s):  
SAVERIO PERUGINI

Abstract We challenge the idea that a course intended to convey principles of languages should be structured according to those principles, and present an alternate approach to teaching a programming language course. The approach involves teaching emerging programming languages. This approach results in a variety of course desiderata including scope for instructor customization; alignment with current trends in language evolution, practice, and research; and congruence with industrial needs. We discuss the rationale for, the course mechanics supporting, and the consequences of this approach.


2014 ◽  
Vol 45 (11) ◽  
pp. 1479-1495 ◽  
Author(s):  
Xiaoyan Zhu ◽  
E. James Whitehead ◽  
Caitlin Sadowski ◽  
Qinbao Song

2020 ◽  
Author(s):  
S Mukhtar Ayubi Simatupang

Abstrak- Perangkat lunak komputer atau yang sering disebut sebagai (software) mempunyai sifat yang berbeda dengan (hardware) atau perangkat keras komputer. Jika perangkat keras komputer dapat dilihat dan disentuh keberadaannya maka perangkat lunak pada suatu komputer hanya dapat dilihat saja tanpa dapat kita rasa atau raba bendanya. Lebih tepatnya, perangkat lunak tidak dapat disentuh dan memang secara fisik tidak tampak namun kita dapat mengoperasikannya. Namun walaupun tidak tampak secara fisik perangkat lunak sangat berguna dalam pengoperasiannya dengan adanya perangkat lunak suatu komputer dapat menjalankan suatu perintah. Sebagian besar dari software komputer dibuat oleh (programmer) dengan menggunakan bahasa pemprograman. Orang yang membuat bahasa pemprograman menuliskan perintah dalam bahasa pemprograman seperti layaknya bahasa yang digunakan oleh orang pada umumnya dalam melakukan perbincangan. Perintah-perintah tersebut dinamakan (source code). Program komputer lainnya dinamakan (compiler) yang digunakan pada (source code) dan kemudian mengubah perintah tersebut kedalam bahasa yang dimengerti oleh komputer lalu hasilnya dinamakan program executable (EXE).Kata Kunci: Software, ProgrammerAbstac t- Computer software or often referred to as (software) has different properties from (hardware) or computer hardware. If the computer hardware can be seen and touched, then the software on a computer can only be seen without our feeling or feeling. More precisely, the software cannot be touched and it is physically invisible but we can operate it. But even though the software does not appear physically very useful in its operation with the software a computer can run a command. Most of the computer software is made by (programmers) using the programming language. People who make programming languages write commands in the programming language like the language used by people in general in conducting conversation. The commands are called (source code). Other computer programs called (compilers) are used in (source code) and then change the command into a language understood by the computer and the results are called executable programs (EXE).Keywords: Software, Programmer


Author(s):  
Fuqi Cai ◽  
Changjing Wang ◽  
Qing Huang ◽  
Zhengkang Zuo ◽  
Yunyan Liao

Third-party libraries always evolve and produce multiple versions. Lucene, for example, released ten new versions (from version 7.7.0 to 8.4.0) in 2019. These versions confuse the existing code search methods to retrieve the source code that is not compatible with local programming language. To solve this issue, we propose DCSE, a deep code search model based on evolving information (i.e. evolved code tokens and evolution description). DCSE first deeply excavates evolved code tokens and evolution description in the code evolution process; then it takes evolved code tokens and evolution description as one feature of source code and code description, respectively. With such fuller representation, DCSE embeds source code and its code description into a high-dimensional shared vector space, and makes the cosine distance of their vectors closer. For the ever-evolving third-party libraries like Lucene, the experimental results show that DCSE could retrieve the source code that is compatible with local programming language, it outperforms the state-of-the-art methods (e.g. CODEnn) by 56.9–60.9[Formula: see text] in RFVersion. For the rarely-evolving third-party libraries, DCSE outperforms the state-of-the-art methods (e.g. CODEnn) by 4–11[Formula: see text] in Precision.


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