scholarly journals Automatic Zoom Level Prediction for Informal Location Descriptions

Author(s):  
Igor Tytyk ◽  
Timothy Baldwin
Keyword(s):  
2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Merve Keskin ◽  
Kristien Ooms ◽  
Philippe De Maeyer ◽  
Ahmet Ozgur Dogru

<p><strong>Abstract.</strong> This paper focuses on the design of a cartographic user experiment that employs both eye tracking (ET) and electroencephalogram (EEG). When creating such an experiment, one is confronted with a large number of (often conflicting) challenges which need to be resolved: quality of the recorded signals, design of appropriate stimuli and tasks, synchronization of the data, etc. The goal of the experiment is to explore the (cognitive) strategies of expert and novice map users through cognitive load measurements when they are asked to memorize and then remember a (part of) map content with varying levels of complexity. Because the procedure of memorizing a map content in order to retrieve it stimulates the cognitive map production in map users’ brains and hence it causes a cognitive load which can be measured with ET and EEG techniques. Throughout the paper, we will address the design issues by emphasizing the content of the stimuli and task, procedures of how the experiment will be executed and psychological measures to indicate cognitive load. For this, we combined a within and between subjects design: two different groups of participants studied different groups of stimuli (with varying levels of complexity).</p><p>In order to organize this in a structured way, the experiment is composed of seven blocks containing 50 trials. These blocks are shown in a random order. Each block is related to a certain level of complexity, represented by a (group of) map feature classes that should be remembered: (i) the whole sketch map, (ii) roads and hydrography, (iii) roads and green areas, (iv) green areas and hydrography, (v) green areas, (vi) hydrography, or (vii) roads. As such the cognitive load demand of tasks in each block is different, because each block is dedicated to the retrieval of a different map feature class or a combination of classes.</p><p>Each trial in the experiment is composed out of two parts. First, a map stimulus to study, which is derived from Google maps at zoom level 15 with 1 km scale bar, is shown for seven seconds long (Figure 1). This zoom level was chosen considering the size of the display screen and the consistency of the cartographic generalization for this level of detail among all the stimuli included in the experiment. This part corresponds to a free-viewing condition in which participants were asked to study a map stimulus, focusing on certain main structuring elements of the map. Second, a response screen appeared (Figure 2) with four graphical response panel: sketch maps which reflects the map content relevant to the task and are prepared by digitizing the main structuring elements considering cartographic generalization principles. Only one of the options corresponds to the map stimulus that was shown. Participants were required to keep the correct answers in their memory (a, b, c, d) and indicate it in the next screen.</p><p>We recorded EEG and ET simultaneously throughout the experiment. Typically, a high number of trials is included in an EEG experiment to be able to filter out the noise in the EEG data because besides brain-related activity, EEG data consists of noise elicited from different external sources (e.g. muscle or blink artifacts, power line noise generated by electrical devices in the room). When the number of trials are increased, the chances of obtaining artifact-free trials are higher.</p><p>It is important to decide which ET and EEG metrics can be used to calculate the cognitive load. On the one hand, the cognitive load can be measured using EEG activity power spectrum. For instance, spectral power change across frontal and temporal channel locations under alpha frequency band is a good indicator of cognitive load. Therefore, we can average the alpha power (8-13 Hz) for 7 seconds-long EEG recordings (i.e. same as the duration of the stimulus on the screen) of all 50 trials for each block. Average alpha power can be computed for expert and novices groups separately to study the differences between them and also based on blocks to study the influence of cognitive load into recalling performance. On the other hand, ET data can be used to identify blinks, fixations and saccades within the EEG data for noise reduction. After preprocessing, eye metrics such as number of fixations and fixation durations for each trial can be calculated and correlated to EEG data for overall cognitive load estimation.</p><p>In short, this experiment design allows us to examine how cognitive load affects the recalling performance, and whether some features are recalled independently of task difficulty. If so, we can identify which features are recalled easily/primarily, especially when the task demands higher cognitive load. Therefore, this outcome can contribute to create cartographic products in a more effective way by indicating the potential benefits of implementing EEG in cartographic usability research.</p>


Author(s):  
R. Darin Ellis ◽  
Alex Cao ◽  
Abhilash Pandya ◽  
Anthony Composto ◽  
Mathew Chacko ◽  
...  
Keyword(s):  

2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Mathias Gröbe ◽  
Dirk Burghardt

<p><strong>Abstract.</strong> In recent years, the usage of zoomable maps strongly increased. The development of small and cheap electronic devices with wireless internet connection such as smartphones and tablets has made maps nowadays to a crucial part of everyday life. For the navigation and orientation, the user often uses zoomable maps (Muehlenhaus, 2014). Currently the technological development controls the map design and less cartographic design rules, which leads to the impress those current maps have a lower graphic quality. A sample for this trend is the new vector tile based maps, which offer the advantage of rotatable, multilingual maps build on one database (Martinelli and Roth, 2016).</p><p> There is a need for the development of cartographic design guidelines to guarantee consistent map readability over all zoom levels. The infinitely zoomable maps especially vector maps intensify this development. Analog maps had one specific scale, while a series of topographic maps were offered in manageable number of scales in comparison to OpenStreetMaps 20 zoom levels for raster tiles (Anon, 2019). Raster web maps had a number of predefined zoom levels, while vector maps offer the possibility of continuous zooming. This fact clarifies the requirement of research and development of rules for such types of maps.</p><p> A first important task for the fulfilment of this objective is the evaluation of a multi-scale map styles. For this task, we developed the concept of a multi-scale legend. This new tool should help cartographers and designer to create, modify and improve multi-scale map styles. It can help to explore existing map styles, identify inconsistencies and support the design process. We decided to use the legend due to the abstraction of the map style from map content. For visualization of the scale-dependencies for each feature in a row, the scale/zoom level changes in each column. In combination with other map features and zoom levels results a two-dimensional matrix showing the scale-dependent visualization. This legend matrix shows the map features in every zoom level, which allows reaching an overview of the symbolization of features over several scales. In this way, it is possible to check how consistent a map style is in one zoom level as well as over a set of zoom levels.</p><p> Figure 1 shows an example for a legend matrix using the OpenStreetMap Carto style: the representation of selected water bodies depending on the scale is illustrated. Streams and springs always occur together within the same zoom levels. In contrast to the rivers, the width of the streams remains nearly constant across the different scales. It is also visible that the color for the spring differs from the other water features. A multi-scale legend offers the possibility of grouping feature classes by topics (e.g. water bodies, vegetation and road network) as in the example. Other possibilities are geometry, color or occurrence in similar zoom levels. This can help in the search for errors, in the identification of breaks in the symbolization and in the development of continuous symbolization. The result is similar but more illustrative than the ScaleMaster (Brewer and Buttenfield, 2007, 2010), which is a diagram describing how feature classes are visualized depending from scale. Benefits of this legend are clarification of scale depended visualizations and the graphic implementation of design guidelines. A challenge is the implementation for different map styles due to the associated effort and the resulting sometimes very large overviews.</p><p> An on-going technological development takes place, wherefore cartographers should upgrade the design guidelines and methods for the production of current technological, well-looking maps. With the multi-scale legend, we provided a smart legend for a zoomable map. Nevertheless, these new ideas we have developed need more research and should always take the map purpose in account. Further, we would like to apply the multi-scale legend on existing map styles to reach more information about how these styles are working. In addition, we will further develop the multi-scale legend to a documentation of the creation of the map, showing how data is generalized and visualized.</p>


Author(s):  
R. Darin Ellis ◽  
Alex Cao ◽  
Abhilash Pandya ◽  
Anthony Composto ◽  
Mathew Chacko ◽  
...  
Keyword(s):  

2014 ◽  
Vol 608-609 ◽  
pp. 545-549
Author(s):  
Peng Fei Liu ◽  
Shi Wu Zhang ◽  
Li Na Ma ◽  
Jing Yang Wang ◽  
Min Huang

With the rapid development of GIS, it is applied to network management gradually. We can get the distributed trend of the topological nodes and the topology relation between each other through GIS. In order to reflect the topology relation when we change the zoom level of the map, it is a critical problem that how to realize a large numbers of topological nodes be aggregated quickly and accurately. In view of this situation, this paper introduced two common aggregation algorithms firstly, and then proposed an aggregation algorithm for aggregating the topological nodes in GIS with the advantages of hierarchical clustering algorithm. The paper also explained the basic idea and realization of the aggregation algorithm. The experiment results show that the algorithm provides an effective solution for aggregating topological nodes.


2020 ◽  
pp. 275-292
Author(s):  
Gretchen Peterson
Keyword(s):  

2019 ◽  
Vol 2 ◽  
pp. 1-9
Author(s):  
Bonan Wei ◽  
Jochen Schiewe

<p><strong>Abstract.</strong> Psychological findings indicate that the scale of human perception has implications on optimal map design. According to the map-based orientation in the real environment, this viewing scale depends on the visual field and is graphically reproduced using zoom levels, which significantly influences the <i>map display area</i> on smartphones. However, it is still unclear how to determine these zoom levels in the pedestrian navigation application. The purpose of this article is to adapt the map display area to the location-related viewing field using a corresponding zoom level. This optimal <i>map display area</i> should make it easier for the pedestrians’ <i>self-location</i> and navigational decisions. The results of the experiments have shown that there was a close relationship between the viewing field and the zoom level on the smartphone. However, if the first <i>decision point</i> of changing direction was in the viewing field, the distance between the viewpoint (You-Are-Here point) and this <i>decision point</i> influenced the zoom level. Otherwise, this distance did not have any influence on the zoom level. In this case, the distance between the viewpoint and the local landmarks determined the zoom level.</p>


Author(s):  
Khamaj A., Ameer A. K., Samy A. M.

Objective: This work aims to investigate effect of the ambient illumination, screen resolution and Zoom levels on visual-related task performance. The job used in this research is typing on computers. Speed of typing paragraph and typing quality were defined as the task performance. Background: In recent years, computers play a remarkable role in nearly everyone’s daily life. We use computers for various purposes and under a wide range of ambient illumination. High illumination level usually results in some problems. Adjusting screen resolution and zoom level are common solutions contra problems for visibility due to unsuitable illuminations. Method: Ambient illuminations were examined 114, 230, 340, 420 and 520 lx. Screen resolution scales were diverse to cover all range of regulate ability pliable by characteristics of the offering used; 768*1024, 720*1280 and 768*1366. Zoom levels was tested 50, 100, 150 and 200%. Results: Based on this study, can be found that, the more effective illumination level on average typing time was 340 followed by 420 lx. Average typing time decrease with increasing screen resolution, the minimum average typing time observed at 720*1280 and 168*1366 screen resolution. Change the zoom level of text show significant effect on typing time, which the average typing time decreases with increasing zoom level. The minimum typing time observed at 100 and 150% zoom level. Experimental results for all S/N ratio, mean, and standard deviation (real) response values show that, illumination level, screen resolution and zoom scale are the significant parameters among all controllable factors that influence the avearge typing time. Based on S/N Ratio the optimum parameters was 114 lx illumination level and 768*1024 screen Resolution and 50% zoom level. Based on standard deviation the optimum parameters was 114 lx illumination level and 768*1366 screen Resolution and 150% zoom level. Based on the means the optimum parameters was is 230lx illumination level and 768*1366 screen Resolution and 100% zoom level. Conclusion: The provision of suitable illumination, screen resolution and zoom levels that feedback to enhancing the performance of typing performance on computers. Application: This study can inform in-computer typing offices and policy makers concerned with human factors and work-study.


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