Using Personalisation to improve User Experience in Public Display Systems with Mobile Interaction

Author(s):  
Rui Neves Madeira ◽  
Pedro Albuquerque Santos ◽  
Nuno Correia
Author(s):  
Bernhard Wally ◽  
Alois Ferscha

Media façades, realized through projection systems, could be a promising technology for scalable public displays in urban spaces. With low requirements regarding the infrastructure and virtually no influence on the buildings’ fabric, projected façades offer exceptional flexibility and extensibility as well as easy maintenance. As cities are increasingly confronted with digital signage products besides other public display systems, a projector-based system offers the possibility to be switched off and restore the screen to its previous state in the blink of an eye. We present the prototypical implementation of a “Staged Façades Framework” leveraging a façade’s structure and ornamentation for dynamically adapting pieces of multimedia content.


2008 ◽  
Vol 2008 ◽  
pp. 1-6 ◽  
Author(s):  
Tamas Vajk ◽  
Paul Coulton ◽  
Will Bamford ◽  
Reuben Edwards

Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or “Wiimote.” The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game play. Prior to the Wii, and with much less furor, Nokia launched its 5500 model phone which contains 3D motion sensors. Using the Sensor API library available for the Symbian OS, this sensor data can be used by developers to create interesting new control schemes for mobile games. Whilst 3D motion can be utilized for ondevice games, in this paper we present a novel system that connects these phones to large public game screens via Bluetooth where it becomes a game controller for a multiplayer game. We illustrate the potential of this system through a multiplayer driving game using the Microsoft XNA framework and present preliminary feedback on the user experience from a public trial which highlights that these controls can be both intuitive and fun.


2019 ◽  
Vol 2019 ◽  
pp. 1-18 ◽  
Author(s):  
Pedro Coutinho ◽  
Rui José

Digital public displays can represent a powerful medium for personal expression and situated communication. However, before they can actually serve as an effective communication medium, they need to move towards more open models, in which user-generated content can play a more prominent role in their relevance and value proposition. The key challenge, however, is how to share control with users while being able to guarantee that published content matches the social expectations of a place and the goals of the display owner. In this study, we explore a risk management methodology as a comprehensive approach to this issue. We propose a framework that supports the systematic elicitation of the risks involved, their prioritisation, and the selection of the specific combination of moderation techniques that is able to reduce risk to a level that is deemed acceptable, while minimising the moderation effort and the impact on the willingness of users to publish their content. With this overall framework, we expect to help display owners to reason about the moderation needs of their displays and the best mapping between those needs and various moderation techniques.


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