Introducing counterexamples to a robotic agent using clicker training

Author(s):  
Travis D. DeVault ◽  
Robert B. Heckendorn ◽  
Terence Soule
2007 ◽  
Vol 8 (1) ◽  
pp. 53-81 ◽  
Author(s):  
Luís Seabra Lopes ◽  
Aneesh Chauhan

This paper addresses word learning for human–robot interaction. The focus is on making a robotic agent aware of its surroundings, by having it learn the names of the objects it can find. The human user, acting as instructor, can help the robotic agent ground the words used to refer to those objects. A lifelong learning system, based on one-class learning, was developed (OCLL). This system is incremental and evolves with the presentation of any new word, which acts as a class to the robot, relying on instructor feedback. A novel experimental evaluation methodology, that takes into account the open-ended nature of word learning, is proposed and applied. This methodology is based on the realization that a robot’s vocabulary will be limited by its discriminatory capacity which, in turn, depends on its sensors and perceptual capabilities. The results indicate that the robot’s representations are capable of incrementally evolving by correcting class descriptions, based on instructor feedback to classification results. In successive experiments, it was possible for the robot to learn between 6 and 12 names of real-world office objects. Although these results are comparable to those obtained by other authors, there is a need to scale-up. The limitations of the method are discussed and potential directions for improvement are pointed out.


2012 ◽  
Vol 6 (6) ◽  
pp. 749-756 ◽  
Author(s):  
Peter Beasley ◽  
◽  
P. Ross McAree

The tactical movement problemis considered to be one in which a robotic agent is required to move around its world to complete a task. This agent has manipulation abilities which allow it to perform work on its local surroundings. The coupled optimisation of the agent movements and manipulations is thus of key importance to minimise the cost of completing the task. The driving practical application in this paper is one of cost effective excavation in a mining environment. The agent is a mining shovel and it has the ability to manipulate the world through excavation actions. The problem becomes one of determining the optimal path that the shovel should take and the dig operations that should be completed at each point along the path. An initial solution is presented to automatically generate an optimized dig plan for a large robotic excavator. A wavelet based detail reduction approach is used which allows a near optimal solution of the problem to be generated in practically useful timeframes.


Author(s):  
Argel A. Bandala ◽  
◽  
Elmer P. Dadios ◽  
Ryan Rhay P. Vicerra ◽  
Laurence A. Gan Lim

This paper presents the fusion of swarm behavior in multi robotic system specifically the quadrotors unmanned aerial vehicle (QUAV) operations. This study directed on using robot swarms because of its key feature of decentralized processing amongst its member. This characteristic leads to advantages of robot operations because an individual robot failure will not affect the group performance. The algorithm emulating the animal or insect swarm behaviors is presented in this paper and implemented into an artificial robotic agent (QUAV) in computer simulations. The simulation results concluded that for increasing number of QUAV the aggregation accuracy increases with an accuracy of 90.62%. The experiment for foraging revealed that the number of QUAV does not affect the accuracy of the swarm instead the iterations needed are greatly improved with an average of 160.53 iterations from 50 to 500 QUAV. For swarm tracking, the average accuracy is 89.23%. The accuracy of the swarm formation is 84.65%. These results clearly defined that the swarm system is accurate enough to perform the tasks and robust in any QUAV number.


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