robotic agent
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2021 ◽  
Vol 15 ◽  
Author(s):  
Toon Van de Maele ◽  
Tim Verbelen ◽  
Ozan Çatal ◽  
Cedric De Boom ◽  
Bart Dhoedt

Occlusions, restricted field of view and limited resolution all constrain a robot's ability to sense its environment from a single observation. In these cases, the robot first needs to actively query multiple observations and accumulate information before it can complete a task. In this paper, we cast this problem of active vision as active inference, which states that an intelligent agent maintains a generative model of its environment and acts in order to minimize its surprise, or expected free energy according to this model. We apply this to an object-reaching task for a 7-DOF robotic manipulator with an in-hand camera to scan the workspace. A novel generative model using deep neural networks is proposed that is able to fuse multiple views into an abstract representation and is trained from data by minimizing variational free energy. We validate our approach experimentally for a reaching task in simulation in which a robotic agent starts without any knowledge about its workspace. Each step, the next view pose is chosen by evaluating the expected free energy. We find that by minimizing the expected free energy, exploratory behavior emerges when the target object to reach is not in view, and the end effector is moved to the correct reach position once the target is located. Similar to an owl scavenging for prey, the robot naturally prefers higher ground for exploring, approaching its target once located.


2021 ◽  
Author(s):  
Rodrigo Bernardo ◽  
João M. C. Sousa ◽  
Paulo J. S. Gonçalves

Author(s):  
Yaohui Guo ◽  
X. Jessie Yang

Abstract Trust in automation, or more recently trust in autonomy, has received extensive research attention in the past three decades. The majority of prior literature adopted a “snapshot” view of trust and typically evaluated trust through questionnaires administered at the end of an experiment. This “snapshot” view, however, does not acknowledge that trust is a dynamic variable that can strengthen or decay over time. To fill the research gap, the present study aims to model trust dynamics when a human interacts with a robotic agent over time. The underlying premise of the study is that by interacting with a robotic agent and observing its performance over time, a rational human agent will update his/her trust in the robotic agent accordingly. Based on this premise, we develop a personalized trust prediction model and learn its parameters using Bayesian inference. Our proposed model adheres to three properties of trust dynamics characterizing human agents’ trust development process de facto and thus guarantees high model explicability and generalizability. We tested the proposed method using an existing dataset involving 39 human participants interacting with four drones in a simulated surveillance mission. The proposed method obtained a root mean square error of 0.072, significantly outperforming existing prediction methods. Moreover, we identified three distinct types of trust dynamics, the Bayesian decision maker, the oscillator, and the disbeliever, respectively. This prediction model can be used for the design of individualized and adaptive technologies.


2020 ◽  
Vol 10 (18) ◽  
pp. 6232
Author(s):  
Luis Almeida ◽  
Paulo Menezes ◽  
Jorge Dias

Transferring skills and expertise to remote places, without being present, is a new challenge for our digitally interconnected society. People can experience and perform actions in distant places through a robotic agent wearing immersive interfaces to feel physically there. However, technological contingencies can affect human perception, compromising skill-based performances. Considering the results from studies on human factors, a set of recommendations for the construction of immersive teleoperation systems is provided, followed by an example of the evaluation methodology. We developed a testbed to study perceptual issues that affect task performance while users manipulated the environment either through traditional or immersive interfaces. The analysis of its effect on perception, navigation, and manipulation relies on performances measures and subjective answers. The goal is to mitigate the effect of factors such as system latency, field of view, frame of reference, or frame rate to achieve the sense of telepresence. By decoupling the flows of an immersive teleoperation system, we aim to understand how vision and interaction fidelity affects spatial cognition. Results show that misalignments between the frame of reference for vision and motor-action or the use of tools affecting the sense of body position or movement have a higher effect on mental workload and spatial cognition.


Robotics ◽  
2020 ◽  
Vol 9 (3) ◽  
pp. 54
Author(s):  
Omar Al-Buraiki ◽  
Wenbo Wu ◽  
Pierre Payeur

Task allocation for specialized unmanned robotic agents is addressed in this paper. Based on the assumptions that each individual robotic agent possesses specialized capabilities and that targets representing the tasks to be performed in the surrounding environment impose specific requirements, the proposed approach computes task-agent fitting probabilities to efficiently match the available robotic agents with the detected targets. The framework is supported by a deep learning method with an object instance segmentation capability, Mask R-CNN, that is adapted to provide target object recognition and localization estimates from vision sensors mounted on the robotic agents. Experimental validation, for indoor search-and-rescue (SAR) scenarios, is conducted and results demonstrate the reliability and efficiency of the proposed approach.


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