Efficient algorithms for Euclidean shortest path and visibility problems with polygonal obstacles

Author(s):  
S. Kapoor ◽  
S. N. Maheshwari
2014 ◽  
Vol 644-650 ◽  
pp. 1891-1894
Author(s):  
Li Juan Wang ◽  
An Sheng Deng ◽  
Bo Jiang ◽  
Qi Wei

Let s and t be two points on the boundary of a simple polygon, how to compute the Euclidean shortest path between s and t which visits a sequence of segments given in the simple polygon is the problem to be discussed, especially, the situation of the adjacent segments intersect is the focus of our study. In this paper, we first analyze the degeneration applying rubber-band algorithm to solve the problem. Then based on rubber-band algorithm, we present an improved algorithm which can solve the degeneration by the method of crossing over two segments to deal with intersection and in our algorithm the adjacent segments order can be changed when they intersect. Particularly, we have implemented the algorithm and have applied a large of test data to test it. The experiments demonstrate that our algorithm is correct and efficient, and it has the same time complexity as the rubber-band algorithm.


2000 ◽  
Vol 29 (5) ◽  
pp. 1577-1595 ◽  
Author(s):  
Jürgen Sellen ◽  
Joonsoo Choi ◽  
Chee-Keng Yap

1997 ◽  
Vol 07 (01n02) ◽  
pp. 85-121 ◽  
Author(s):  
Yi-Jen Chiang ◽  
Roberto Tamassia

We present efficient algorithms for shortest-path and minimum-link-path queries between two convex polygons inside a simple polygon P, which acts as an obstacle to be avoided. Let n be the number of vertices of P, and h the total number of vertices of the query polygons. We show that shortest-path queries can be performed optimally in time O( log h + log n) (plus O(k) time for reporting the k edges of the path) using a data structure with O(n) space and preprocessing time, and that minimum-link-path queries can be performed in optimal time O( log h + log n) (plus O(k) to report the k links), with O(n3) space and preprocessing time. We also extend our results to the dynamic case, and give a unified data structure that supports both queries for convex polygons in the same region of a connected planar subdivision [Formula: see text]. The update operations consist of insertions and deletions of edges and vertices. Let n be the current number of vertices in [Formula: see text]. The data structure uses O(n) space, supports updates in O( log 2 n) time, and performs shortest-path and minimum-link-path queries in times O( log h+ log 2n) (plus O(k) to report the k edges of the path) and O( log h + k log 2 n), respectively. Performing shortest-path queries is a variation of the well-studied separation problem, which has not been efficiently solved before in the presence of obstacles. Also, it was not previously known how to perform minimum-link-path queries in a dynamic environment, even for two-point queries.


Author(s):  
Bojie Shen ◽  
Muhammad Aamir Cheema ◽  
Daniel Harabor ◽  
Peter J. Stuckey

We consider optimal and anytime algorithms for the Euclidean Shortest Path Problem (ESPP) in two dimensions. Our approach leverages ideas from two recent works: Polyanya, a mesh-based ESPP planner which we use to represent and reason about the environment, and Compressed Path Databases, a speedup technique for pathfinding on grids and spatial networks, which we exploit to compute fast candidate paths. In a range of experiments and empirical comparisons we show that: (i) the auxiliary data structures required by the new method are cheap to build and store; (ii) for optimal search, the new algorithm is faster than a range of recent ESPP planners, with speedups ranging from several factors to over one order of magnitude; (iii) for anytime search, where feasible solutions are needed fast, we report even better runtimes.


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