High-level graphical user interface management in the FACE synthesis environment

Author(s):  
M. Dragomirecky ◽  
E. P. Glinert ◽  
J. R. Jasica ◽  
D. A. Duff ◽  
W. D. Smith ◽  
...  
1993 ◽  
Vol 37 ◽  
pp. 59-66
Author(s):  
Julian Nusinovici ◽  
Marcus J. Winter

AbstractThe advantages of using the full trace as input for search/match rather than the traditional list of d/I values are emphasized. These advantages stem from the availability and the logical employment of the whole information of the diffractogram.The two key features which enable successful identification of minor phases are discussed: (1) the reliable discrimination between background and weak lines and (2) by regarding the actual full widths of major lines as regions where weak lines can, potentially, he obscured.The user friendliness of the. package will be presented: the graphical user interface, the high level of interactivity, and the speed of the search/match - now less than 8 seconds for searching the current whole ICDD database of 61,993 reference patterns when using an i486/66-based PC.


2020 ◽  
Vol 9 (1) ◽  
pp. 2134-2138

Attendance system is very important in schools and colleges’ Manual attendance system has many difficulties like it may less accurate and critical to maintain. So, attendance system using face recognition technique increase the accuracy and also it required less time than other methods. There are many existing system for attendance such as face recognition using IoT, PIR sensors and so on. For face recognition, hardware devices also helpful. But challenge is that to maintain all the sensors properly without get damage. After studying all method and techniques we are trying to implement a system with Haar Cascade Algorithm which has highest accuracy among all. It is able to capture the images from 50-70cm. We are creating graphical user interface which capture the images, create the dataset and train the dataset on single click. After recognizing the face it will display name of student and roll number. That information stored in attendance sheet automatically with time and date.


1989 ◽  
Vol 20 (SI) ◽  
pp. 133-138 ◽  
Author(s):  
G. Singh ◽  
M. Green

For most experienced graphical user interface (GUI) and interactive designers, succeeding in acquiring, maintaining, and guiding potential high-level user engagement and user experience (UX) at the first attempt is often a dream. It often takes many low- and high-fidelity prototypes to obtain the desired solution, if not abandoning the entire activity altogether, due to mounting pressure and disappointment after failing to satisfy user needs while maintaining industry standards and design principles. The challenges are often due to the absence of known, agreed-upon evaluation mechanisms that are known and acceptable to interactive designers. The aim of this paper is to introduce an instrument that can be used to measure and evaluate UX, which can be used at any time during the design process and limits the pressure interactive designers too often experience.


Author(s):  
K. Koumatos ◽  
A. Muehlemann

This article provides a rigorous proof of a conjecture by E. C. Bain in 1924 on the optimality of the so-called Bain strain based on a criterion of least atomic movement. A general framework that explores several such optimality criteria is introduced and employed to show the existence of optimal transformations between any two Bravais lattices. A precise algorithm and a graphical user interface to determine this optimal transformation is provided. Apart from the Bain conjecture concerning the transformation from face-centred cubic to body-centred cubic, applications include the face-centred cubic to body-centred tetragonal transition as well as the transformation between two triclinic phases of terephthalic acid.


2014 ◽  
Vol 2014 ◽  
pp. 1-17 ◽  
Author(s):  
Jorge C. S. Cardoso ◽  
Rui José

Public displays are becoming increasingly interactive and a broad range of interaction mechanisms can now be used to create multiple forms of interaction. However, the lack of interaction abstractions forces each developer to create specific approaches for dealing with interaction, preventing users from building consistent expectations on how to interact across different display systems. There is a clear analogy with the early days of the graphical user interface, when a similar problem was addressed with the emergence of high-level interaction abstractions that provided consistent interaction experiences to users and shielded developers from low-level details. This work takes a first step in that same direction by uncovering interaction abstractions that may lead to the emergence of interaction controls for applications in public displays. We identify a new set of interaction tasks focused on the specificities of public displays; we characterise interaction controls that may enable those interaction tasks to be integrated into applications; we create a mapping between the high-level abstractions provided by the interaction tasks and the concrete interaction mechanisms that can be implemented by those displays. Together, these contributions constitute a step towards the emergence of programming toolkits with widgets that developers could incorporate into their public display applications.


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