scholarly journals Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes

2012 ◽  
Vol 2012 ◽  
pp. 1-9 ◽  
Author(s):  
Weihong Wang ◽  
Zhongzhou Jiang ◽  
Honglin Qiu ◽  
Wei Li

Simulating fluid scenes in 3DGIS is of great value in both theoretical research and practical applications. To achieve this goal, we present an algorithm for simulation of fluid scenes based on smoothed particle hydrodynamics. A 3D spatial grid partition algorithm is proposed to increase the speed for searching neighboring particles. We also propose a real-time interactive algorithm about particle and surface topography. We use Marching Cubes algorithm to extract the surface of free moving fluids from particles data. Experiments show that the algorithms improve the rate of rendering frame in realtime, reduce the computing time, and extract good real effects of fluid surface.

2015 ◽  
Vol 17 (4) ◽  
pp. 493-504 ◽  
Author(s):  
Michael Meister ◽  
Wolfgang Rauch

Modelling aerated flows is a complex application of computational fluid dynamics (CFD) since the interfaces between air and water change rapidly. In this work, the simulation of aerated flows with the smoothed particle hydrodynamics (SPH) method is investigated with a focus towards the application in engineering practice. To prove the accuracy of the method, the processes of air entrainment and rising air bubbles are studied. Through monitoring the evolution of the bubble contours it is shown that the novel approach of adding artificial repulsion forces at the interface does not alter the dynamics but stabilizes the flow. Building on these fundamental processes we extend the discussion to practical applications with a special focus on forced aeration. Since the employment of a detailed SPH model to practical problems remains out of bounds due to the high computational demand, we propose a combined experimental and numerical study where experimental bubble characteristics are imposed on the numerical simulation. Based on the data of the conducted bubble column experiment, the computational demand is significantly decreased such that the oxygen consumption due to biokinetic processes can be modelled. The future perspective is to apply SPH to urban water systems, e.g., for simulating detailed processes in wastewater treatment and sewer hydraulics.


2019 ◽  
Vol 9 (23) ◽  
pp. 5007 ◽  
Author(s):  
Camporredondo ◽  
Barber ◽  
Legrand ◽  
Muñoz

In robotics, the task of pouring liquids into vessels in non-structured or domestic spaces is an open field of study. A real time, fluid dynamic simulation, based on smoothed particle hydrodynamics (SPH), together with solid motion kinematics, allow for a closed loop control of pouring. In the first place, a control criterion related with the behavior of the liquid free surface is established to handle sloshing, especially in the initial phase of pouring to prevent liquid adhesion over the vessel rim. A 2-D, free surface SPH simulation is implemented on a graphic processing unit (GPU) to predict the liquid motion with real-time capability. The pouring vessel has a single degree of freedom of rotation, while the catching vessel has a single degree of freedom of translation, and the control loop handles the tilting angle of the pouring vessel. In this work, a two-stage pouring method is proposed, differentiating an initial phase where sloshing is particularly relevant, and a nearly constant outflow phase. For control purposes, the free outflow trajectory was simplified and modelled as a free falling solid with an initial velocity at the vessel crest, as calculated by the SPH simulation. As the first stage of pouring is more delicate, a novel slosh induction method (SIM) is proposed to overcome spilling issues during initial tilting in full filled vessels. Both robotic control and fluid modelling showed good results at multiples initial vessel filling heights.


2008 ◽  
Vol 96 (6) ◽  
pp. 263-268 ◽  
Author(s):  
E. Mounif ◽  
V. Bellenger ◽  
A. Ammar ◽  
R. Ata ◽  
P. Mazabraud ◽  
...  

2020 ◽  
Vol 59 (40) ◽  
pp. 18236-18246
Author(s):  
Tianwen Dong ◽  
Yadong He ◽  
Jianchun Wu ◽  
Shiyu Jiang ◽  
Xingyuan Huang ◽  
...  

Author(s):  
Steven J. Lind ◽  
Benedict D. Rogers ◽  
Peter K. Stansby

This paper presents a review of the progress of smoothed particle hydrodynamics (SPH) towards high-order converged simulations. As a mesh-free Lagrangian method suitable for complex flows with interfaces and multiple phases, SPH has developed considerably in the past decade. While original applications were in astrophysics, early engineering applications showed the versatility and robustness of the method without emphasis on accuracy and convergence. The early method was of weakly compressible form resulting in noisy pressures due to spurious pressure waves. This was effectively removed in the incompressible (divergence-free) form which followed; since then the weakly compressible form has been advanced, reducing pressure noise. Now numerical convergence studies are standard. While the method is computationally demanding on conventional processors, it is well suited to parallel processing on massively parallel computing and graphics processing units. Applications are diverse and encompass wave–structure interaction, geophysical flows due to landslides, nuclear sludge flows, welding, gearbox flows and many others. In the state of the art, convergence is typically between the first- and second-order theoretical limits. Recent advances are improving convergence to fourth order (and higher) and these will also be outlined. This can be necessary to resolve multi-scale aspects of turbulent flow.


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