Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes
2012 ◽
Vol 2012
◽
pp. 1-9
◽
Keyword(s):
Simulating fluid scenes in 3DGIS is of great value in both theoretical research and practical applications. To achieve this goal, we present an algorithm for simulation of fluid scenes based on smoothed particle hydrodynamics. A 3D spatial grid partition algorithm is proposed to increase the speed for searching neighboring particles. We also propose a real-time interactive algorithm about particle and surface topography. We use Marching Cubes algorithm to extract the surface of free moving fluids from particles data. Experiments show that the algorithms improve the rate of rendering frame in realtime, reduce the computing time, and extract good real effects of fluid surface.
2015 ◽
Vol 17
(4)
◽
pp. 493-504
◽
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
2013 ◽
Vol 25
(2)
◽
pp. 185-198
◽
2000 ◽
Vol 10
(PR9)
◽
pp. Pr9-427-Pr9-432
2014 ◽
Vol 41
(6)
◽
pp. 471-484
◽
2018 ◽
Keyword(s):
2020 ◽
Vol 59
(40)
◽
pp. 18236-18246
2020 ◽
Vol 476
(2241)
◽
pp. 20190801