scholarly journals Deep learning based static hand gesture recognition

Author(s):  
Dina Satybaldina ◽  
Gulzia Kalymova

Hand gesture recognition becomes a popular topic of deep learning and provides many application fields for bridging the human–computer barrier and has a positive impact on our daily life. The primary idea of our project is a static gesture acquisition from depth camera and to process the input images to train the deep convolutional neural network pre-trained on ImageNet dataset. Proposed system consists of gesture capture device (Intel® RealSense™ depth camera D435), pre-processing and image segmentation algorithms, feature extraction algorithm and object classification. For pre-processing and image segmentation algorithms computer vision methods from the OpenCV and Intel Real Sense libraries are used. The subsystem for features extracting and gestures classification is based on the modified VGG-16 by using the TensorFlow&Keras deep learning framework. Performance of the static gestures recognition system is evaluated using maching learning metrics. Experimental results show that the proposed model, trained on a database of 2000 images, provides high recognition accuracy both at the training and testing stages.

2019 ◽  
Vol 2019 ◽  
pp. 1-7 ◽  
Author(s):  
Peng Liu ◽  
Xiangxiang Li ◽  
Haiting Cui ◽  
Shanshan Li ◽  
Yafei Yuan

Hand gesture recognition is an intuitive and effective way for humans to interact with a computer due to its high processing speed and recognition accuracy. This paper proposes a novel approach to identify hand gestures in complex scenes by the Single-Shot Multibox Detector (SSD) deep learning algorithm with 19 layers of a neural network. A benchmark database with gestures is used, and general hand gestures in the complex scene are chosen as the processing objects. A real-time hand gesture recognition system based on the SSD algorithm is constructed and tested. The experimental results show that the algorithm quickly identifies humans’ hands and accurately distinguishes different types of gestures. Furthermore, the maximum accuracy is 99.2%, which is significantly important for human-computer interaction application.


2021 ◽  
Author(s):  
Zhengjie Wang ◽  
Xue Song ◽  
Jingwen Fan ◽  
Fang Chen ◽  
Naisheng Zhou ◽  
...  

2013 ◽  
Vol 09 (01) ◽  
pp. 1350007 ◽  
Author(s):  
SIDDHARTH S. RAUTARAY ◽  
ANUPAM AGRAWAL

With the increasing role of computing devices, facilitating natural human computer interaction (HCI) will have a positive impact on their usage and acceptance as a whole. For long time, research on HCI has been restricted to techniques based on the use of keyboard, mouse, etc. Recently, this paradigm has changed. Techniques such as vision, sound, speech recognition allow for much richer form of interaction between the user and machine. The emphasis is to provide a natural form of interface for interaction. Gestures are one of the natural forms of interaction between humans. As gesture commands are found to be natural for humans, the development of gesture control systems for controlling devices have become a popular research topic in recent years. Researchers have proposed different gesture recognition systems which act as an interface for controlling the applications. One of the drawbacks of present gesture recognition systems is application dependence which makes it difficult to transfer one gesture control interface into different applications. This paper focuses on designing a vision-based hand gesture recognition system which is adaptive to different applications thus making the gesture recognition systems to be application adaptive. The designed system comprises different processing steps like detection, segmentation, tracking, recognition, etc. For making the system as application-adaptive, different quantitative and qualitative parameters have been taken into consideration. The quantitative parameters include gesture recognition rate, features extracted and root mean square error of the system while the qualitative parameters include intuitiveness, accuracy, stress/comfort, computational efficiency, user's tolerance, and real-time performance related to the proposed system. These parameters have a vital impact on the performance of the proposed application adaptive hand gesture recognition system.


Author(s):  
Sruthy Skaria ◽  
Da Huang ◽  
Akram Al-Hourani ◽  
Robin J. Evans ◽  
Margaret Lech

Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2540
Author(s):  
Zhipeng Yu ◽  
Jianghai Zhao ◽  
Yucheng Wang ◽  
Linglong He ◽  
Shaonan Wang

In recent years, surface electromyography (sEMG)-based human–computer interaction has been developed to improve the quality of life for people. Gesture recognition based on the instantaneous values of sEMG has the advantages of accurate prediction and low latency. However, the low generalization ability of the hand gesture recognition method limits its application to new subjects and new hand gestures, and brings a heavy training burden. For this reason, based on a convolutional neural network, a transfer learning (TL) strategy for instantaneous gesture recognition is proposed to improve the generalization performance of the target network. CapgMyo and NinaPro DB1 are used to evaluate the validity of our proposed strategy. Compared with the non-transfer learning (non-TL) strategy, our proposed strategy improves the average accuracy of new subject and new gesture recognition by 18.7% and 8.74%, respectively, when up to three repeated gestures are employed. The TL strategy reduces the training time by a factor of three. Experiments verify the transferability of spatial features and the validity of the proposed strategy in improving the recognition accuracy of new subjects and new gestures, and reducing the training burden. The proposed TL strategy provides an effective way of improving the generalization ability of the gesture recognition system.


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