scholarly journals From Spatial Proximity to Semantic Coherence: A Quantitative Approach to the Study of Group Dynamics in Collaborative Virtual Environments

2005 ◽  
Vol 14 (1) ◽  
pp. 81-103 ◽  
Author(s):  
Chaomei Chen ◽  
Katy Börner

This article describes a quantitative approach to the study of group dynamics in Collaborative Information Visualization Environments (CIVEs). This approach characterizes group dynamics in terms of two concepts introduced in this article—spatial proximity and semantic coherence. The concepts are crucial to the understanding of profound interrelationships between spatial, semantic, and social navigation. Furthermore, this article describes three visualization techniques—semantic indentation chat sequence displays, activity maps, and clock-face maps—that permit the identification of important features of group interaction that are related to semantic coherence and spatial proximity. The approach is illustrated by applying it to the analysis of an empirical study in which four groups of subjects performed collaborative search tasks through 3D visualizations of knowledge domains. The major contribution of the work is the conceptualization and quantification of group coherence as a generic methodology for the study of a range of collaborative virtual environments such as collaborative learning, distance learning, social networks, collaborative information visualization, and digital libraries. Further research challenges for the study of group behavior in collaborative information-visualization environments are identified.

2020 ◽  
Vol 11 (1) ◽  
pp. 99-106
Author(s):  
Marián Hudák ◽  
Štefan Korečko ◽  
Branislav Sobota

AbstractRecent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in a browser. One contemporary solution that provides such a shared virtual reality is LIRKIS Global Collaborative Virtual Environments (LIRKIS G-CVE). It is a web-based software system, built on top of the A-Frame and Networked-Aframe frameworks. This paper describes LIRKIS G-CVE and introduces its two original components. The first one is the Smart-Client Interface, which turns smart devices, such as smartphones and tablets, into input devices. The advantage of this component over the standard way of user input is demonstrated by a series of experiments. The second component is the Enhanced Client Access layer, which provides access to positions and orientations of clients that share a virtual environment. The layer also stores a history of connected clients and provides limited control over the clients. The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.


1997 ◽  
Vol 29 (15) ◽  
pp. 1751-1761 ◽  
Author(s):  
Steve Benford ◽  
Dave Snowdon ◽  
Chris Brown ◽  
Gail Reynard ◽  
Rob Ingram

2010 ◽  
Vol 14 (4) ◽  
pp. 229-240 ◽  
Author(s):  
Nasser Nassiri ◽  
Norman Powell ◽  
David Moore

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