scholarly journals Research on Collaborative Design Method for Apparel Mass Customization in the Internet Plus Era

Author(s):  
Zhang Ying
Author(s):  
Zahed Siddique

In most instances engineering design courses are offered during the senior year of the undergraduate curriculum. These senior level design courses allow the students to apply different engineering concepts to design a product, with the expectation of preparing engineering students for a distributed and global workplace. Another possible alternative is to provide a simulated education environment where students can design products in a distributed and collaborative environment. The use of Internet in education has opened the possibility to explore and adopt new approaches to teach distributed collaborative engineering design and analysis. The Internet Design Studio, presented in this paper, tries to fulfill this need. In the Internet Design Studio each student is provided with a virtual design studio space for each project. The design studio spaces can be imagined as a virtual space containing design tools, applications, software and theoretical materials that facilitates students to design and perform analysis. Conceptually, a student enters the studio space and grabs appropriate tools to perform different design tasks. The design tools in the Internet Design Studio are web-based and support collaborations by allowing multiple users to view, discuss, create and utilize same models of the product to perform analysis. In this paper the framework of the Internet Design Studio is presented. The applicability of the framework is demonstrated through the use of several multi-designer collaborative design tools.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. In this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, Mikael Wiberg investigates this trend towards material interactions. In doing so he describes how the field of human-computer interaction has moved, through the material turn, from a representation-driven design paradigm, towards a paradigm which he calls material-centered interaction design. Wiberg examines what this emergent paradigm implies for the practice of doing interaction design, he proposes a design method for doing material-centered interaction design, and he discusses the implications for moving forward given an interaction design paradigm that focuses on the materiality of interaction.


2017 ◽  
Vol 7 (3) ◽  
pp. 75
Author(s):  
SERDAR EGEMEN NADASBAŞ ◽  
Birsen Cileroglu

Within the globalized environment, the competitiveness,which expresses the talents needed for the sustainability of long term financial growth, has a crucial role affected by innovation and makes significant contributions to the development. One of the innovative methods used by enterprises to remain ahead of the game of competitiveness is mass customization(MC). MC is:“To change,assembly or modify of components of a product or a service according to the desires and needs of the customer”(Piller,2007, p.635). This study aims to determine how to meet the changing desires and demands on clothes with the modularity method of MC.With this respect,common modules which can be applied on different skirts and enables the changes on size&model had been designed,the specialities which models should have were determined and studies on the assembly phase had been performed.This study which was completed with the experimental design method,is important on offering new experiences to the consumers with spare modules applicable to existing clothes and meeting the demand on new products by avoiding the usage of sources on production phase.


2012 ◽  
Vol 224 ◽  
pp. 367-370
Author(s):  
Dong Fang Hu ◽  
Deng Kun Li

The networked collaborative design has been the development trend of modern product design, the application of which has been constrained by the data access conflicts. This paper introduced the networked collaborative design method of product based on the Vault, and network collaborative function of Inventor by using the project management. Under the assistance of the Vault, we had solved the key technology of access conflict of networked collaborative design, and realized the remote design between the members of efficient coordination. In this way, we had optimized the design ideas, shortened the product development cycles and improved productivity.


Author(s):  
Roger J. Jiao

The prevailing practice of design for mass customization manifests itself through a configure-to-order paradigm, which means to satisfy explicit customer needs and built upon legacy design. With pervasive connectivity and interactivity of the Internet and sensor networks, personalization has been witnessed in a number of industry sectors as a promising strategy that makes the market of one a reality. This positioning paper envisions an extension to design for mass customization and personalization (DFMCP). By exploiting implicit market demand information and revealing latent customer needs, DFMCP aspires to assist customers in making better informed decisions, and to the largest extent, to anticipate customer satisfaction and adapt to customer delight. Based on a multiverse of user experience, product differentiation and co-creation, the key issues of DFMCP are discussed.


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