A Study on User Experience Design Process of O2O Shopping

2017 ◽  
Vol 23 (10) ◽  
pp. 9461-9464 ◽  
Author(s):  
JungAe Lee ◽  
JeanHun Chung
Author(s):  
Bruno Giesteira ◽  
Joana Silva ◽  
Teresa Sarmento ◽  
Paulo Abreu ◽  
Maria Teresa Restivo

Developed within the scope of a SciTech research project, this chapter records in a procedural way the design centred on senior users for a set of three serious games for the eHealth field, designated by the authors as “Carnival.” The chapter, having as its leitmotif the project aforementioned, looking at its motivation, breaks down the systems augmented feedback interfaces—BodyGrip and SHaRe—to evaluate, rehabilitate, and monitor dexterity and manual strength. Topics related to empathy and well-being in the user experience design process, namely guidelines for empathy in different project phases, participatory design, inclusiveness, and amusement are identified. Withal listed the development phases of three games dynamics inherent to the “Carnival” set —“High Striker,” “Claw Machine,” “HotDog Sauce”—punctuating with the discussion and contributions to the e-health area describing its potential for Evaluate, rehabilitate, and monitor dexterity and manual strength.


2021 ◽  
pp. 262-273
Author(s):  
Afonso Carvalhido ◽  
Rita Novo ◽  
Pedro Miguel Faria ◽  
Ana Curralo

2020 ◽  
Vol 14 (1) ◽  
pp. 11
Author(s):  
Evi Dwi Wahyuni ◽  
Muhammad Irfan

Teknik Informatika merupakan salah satu program studi yang ada di Universitas Muhammadiyah Malang. Program studi Teknik Informatika memiliki bagian civitas akademika yaitu staff administrasi. Masalah yang sering dihadapi staff administrasi jurusan Teknik Informatika adalah menjawab pertanyaan mahasiswa terkait keberadaan dosen. Hal seperti itu dapat mengganggu kinerja dan fokus kerja staff administrasi. Untuk mengatasi masalah tersebut, staff administrasi jurusan Teknik Informatika memerlukan sebuah sistem informasi keberadaan dosen. Sebelum membangun sebuah sistem informasi dibutuhkan sebuah perancangan prototype interface web. Penelitian ini menggunakan perancangan User Experience Design Process untuk meningkatkan kepuasan pengguna dalam berinteraksi dengan produk dan pada tahap akhir dilalukan evaluasi Usability Testing untuk uji kebergunaan produk. Hasil dari penelitian ini berupa rancangan prototype interface sistem informasi keberadaan dosen dan hasil dari evaluasi pengolahan data kuesioner terdapat beberapa pertanyaan yang memiliki nilai skala rendah, oleh karena itu diberikan rekomendasi perbaikan interface dari prototype tersebut untuk pengembangan selanjutnya. Secara umum perbaikan interface terletak pada bagian informasi status keberadaan dosen, simbol icon pada interface web dan desain warna web pada prototype interface. Saran rekomendasi perbaikan dapat digunakan dalam pengembangan lebih lanjut prototype interface ke tahap implementasi coding.


2018 ◽  
Vol 4 (2) ◽  
pp. 1-4 ◽  
Author(s):  
Lene Nielsen

Design personas have, since their origins in the late 1990s, been recognised as a design tool to foster ideation and empathy with different user groups. The method originates from software development and has since its instigation become a widespread method adopted in many design disciplines and processes, such as innovation and ideation of IT products, User Experience design, agile systems developing, communication, and marketing (Nielsen 2012; Pruitt & Grudin 2003). To get product design closer to the everyday lives of the users, design personas are a means to capture the everyday experiences and needs of users and customers. Focusing on the user or customer in the design process is in opposition to an artistic understanding of the designer as someone who, by experimentation with materials and form, gets inspiration to create unique products.


2021 ◽  
Vol 6 (1) ◽  
pp. 49-60
Author(s):  
Isnan Nugraha ◽  
Agung Fatwanto

User Experience (UX) is a term that has received a lot of attention in the last decade. The number of industries whose consider the importance of implementing the UX design process within their development cycle has increased. Therefore, we think it is  important to investigate how UX design processes are implemented in the industries. In this research, we take a qualitative approach with descriptive methods by investigating six information technology companies in Indonesia. As a result, we found that most of these information technology companies implement the UX design process as part of their operation and consider that the UX design process is an important part of software development. Each company has its order and priorities in regard to the UX design processes and only follows their established UX design process framework in order to meet their product development requirements. We also found that there are different UX design process approaches from these six companies.


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