The Use of Interest-Inventory Measurements in Marketing Education: Improving MBA Student Team Effectiveness

2019 ◽  
pp. 027347531987223
Author(s):  
Russell Lemken ◽  
Judy A. Siguaw

Business schools face the dual challenge of keeping students highly engaged in courses with exceptionally broad scope, like the introduction to marketing principles, while simultaneously instructing them in the increasingly specific and technical skills that are demanded by employers. In this article, the authors describe the use of an interest-inventory survey for MBA students that allows instructors to measure students’ interest in the subareas of marketing, while communicating the range of career options available in the marketing discipline. The effectiveness of using the interest-inventory survey for team formation is demonstrated through empirical data gathered through an experimental methodology. The article details how this measurement of student interests is constructed, administered at the beginning of the term, reported and discussed, and then used throughout the term in team formation, exercises, assignments, and project work to simulate the multidisciplinary group structures most students will encounter in their careers. The article also reveals how the multidisciplinary team approach created using the survey provides the means to manage tactical challenges presented by student teams, like allocating project work within teams, and grading team outcomes transparently and equitably. Data reveal that use of this pedagogical approach for group formation increases the effectiveness of student teams.

2016 ◽  
Vol 4 (1) ◽  
pp. 62-81 ◽  
Author(s):  
Eliel Melon ◽  
Yair Levy ◽  
Laurie P. Dringus

While the Internet is a major business tool nowadays, individuals are still challenged to form teams and collaboration virtually. To evaluate the success of team formation in a virtual setting, this research study assessed the role of different computer-mediated communications (CMC) employed on the success of team formation measured by task performance (TP), team cohesiveness (TC), computer skills (CS) and social bond (SB), while assessing the differences on such relationships when controlled for gender, age, education level, academic major, as well as academic year. This research used analysis of variance (ANOVA) and analysis of covariance (ANCOVA) to address the hypotheses proposed. Using three teams and 140 participants, the results indicated that there is a significance difference in the role of CMC levels employed on the level of perception of CS in team formation. Also, there is a significance difference in the role of CMC levels employed on the levels of TP, when controlled for gender. In addition, there is a significance difference in the role of CMC levels employed (No-CMS/F2F, OLS, & OLS+SNS) on the levels of CS, when controlled for education, academic major and academic year. The results of this study contribute to the body of knowledge by helping organizations identify ways to support effective team formations.


2019 ◽  
Vol 9 (2) ◽  
pp. 158
Author(s):  
Erik R. Eddy ◽  
Caroline P. D’Abate ◽  
Melinda Costello

There is evidence that teamwork is proliferating in organizations and, in many ways, is replacing working individually. Academia has responded by integrating teamwork into curricula, but the use of teams as a pedagogical approach is also driven by evidence that it can lead to enhanced learning and more engaged learners. Researchers have examined factors in team effectiveness, activities and assignments for student teams and ways to optimize team formation. The current study was designed to focus on an under-explored and critical area of managing teamwork in classroom pedagogy: peer feedback. Students were placed into two conditions - a “conventional” approach using general, non-benchmarked feedback and an “enhanced” behaviorally-specific, benchmarked approach. Findings suggest enhanced teammate evaluations held substantial benefits over conventional evaluations resulting in better student perceptions of team processes (i.e., action, transition, and interpersonal processes) as well as more enthusiasm for teamwork. These findings have important implications for classroom pedagogy and student career development.


Author(s):  
Anne P. Massey ◽  
Mitzi M. Montoya ◽  
Valerie Bartelt

Over the last two decades, communication and collaboration tools to support student project work have evolved significantly, with an expanding array of options. Most recently, 3D virtual worlds (VW) have emerged. This chapter explores the use of collaborative tools in a cross-university course where student (“virtual”) teams engaged in a multi-week project. The student project teams had access to a collaborative toolkit that included Web 1.0 (traditional) and Web 2.0 tools, as well as collaboration spaces in a VW. Findings suggest that more successful student teams were better able to match Web 2.0 and VW collaborative technologies to project activities, while other lower performing teams defaulted to more familiar Web 1.0 technologies. The VW played a key role in facilitating relationship building in the collaborative learning process. The findings are particularly relevant to instructors seeking to integrate and use VWs in the classroom for collaborative project work and distance learning settings.


1994 ◽  
Vol 70 (1) ◽  
pp. 25-29 ◽  
Author(s):  
Reed E. Nelson ◽  
Kenneth C. Bass ◽  
Charles Vance

2012 ◽  
Vol 10 (1) ◽  
pp. 39-46 ◽  
Author(s):  
William R. Forrester ◽  
Armen Tashchian

This paper reports results of a study of the effects of five personality dimensions on conflict resolution preferences in student teams. Two hundred and sixteen students provided self-reports of personality dimensions and conflict styles using the Neo-FFI and ROCI-II scales. Simultaneous effects of five personality dimensions on five conflict resolution styles were modeled using Partial Least Squares (PLS) procedures. Results indicate that agreeableness, openness, conscientiousness, and extroversion impacted conflict resolution styles, whereas neuroticism did not. Findings are discussed along with their implications for team formation, team training, and conflict mediation.


2019 ◽  
Vol 20 (2) ◽  
pp. 340-357
Author(s):  
Kerry J. Knox ◽  
Elizabeth A. L. Gillis ◽  
Gregory R. Dake

Demands are placed on undergraduate courses in chemistry to develop transferable skills, such as teamwork, alongside subject content and technical skills. Such skills can be developed by implementing pedagogies which involve students working together. Such pedagogies can, however, pose various challenges, including unfavourable student perceptions and experiences including the occurrence of dysfunctional student teams. This article presents a research-informed group project assignment delivered as part of an upper-year undergraduate chemistry course which has been found to overcome these challenges. The instructional activity is characterized by a high degree of structure and support for teamwork. Student perceptions, collected by survey and interview, and peer- and self-evaluations of contributions to the work of the groups reveal that students have experienced the activity positively. Many perceived disadvantages of working in a team to complete a project were either reportedly not experienced or could be overcome by the students, while perceived advantages were often reported to be experienced. Dysfunction within teams did not represent a significant issue.


2020 ◽  
Vol 17 (4) ◽  
pp. 118-127
Author(s):  
Leanne Piggott ◽  
◽  
Theresa Winchester-Seeto ◽  

The focus of this paper is the design and development of an innovative project-based work-integrated learning (WIL) course that enables undergraduate students from all faculties to work in interdisciplinary teams with partner organisations from the public, private, and community sectors. Projects are codesigned with partners interested in students from multiple disciplines bringing insights to problems that might not otherwise be resourced by their organisation. These ‘projects of consequence’ are unstructured, ambiguous and complex, requiring student teams to synthesise their different disciplinary knowledge. Student learning is supported by course curriculum design that includes proven pedagogical practices such as: ongoing feedback from partners; students working in autonomous small teams; academic supervision of teamwork; learning support before and during project work; debriefing; providing a safe, supportive space to experiment with new ideas, embracing the prospect of failure and to develop resilience; all underpinned by reflection so as to process, understand and integrate students’ experiences. The versatility of the course design was demonstrated by the rapid change from face-to-face delivery to an entirely online learning environment in response to the COVID-19 pandemic. The challenges and adaptations include changes to the way student teams worked, the additional support needed by students, and adjustment in the mode of interactions with partners.


10.28945/3300 ◽  
2009 ◽  
Author(s):  
Janice Whatley

Student team project work in higher education is one of the best ways to develop team working skills at the same time as learning about the subject matter. As today’s students require the freedom to learn at times and places that better match their lifestyles, there is a need for any support for team project work to be also available online. Team working requires that the task roles as well as the maintenance roles are taken into consideration, in that social interactions are just as important as carrying out the tasks of the project. The literature indicates that groupware, whilst effective in supporting the task roles, provides limited support for the maintenance roles of team working in the work place. As groupware was not specifically designed for student team working, it provides limited support for maintenance roles in student team projects. Virtual learning environments similarly provide support for completing the task roles. Many researchers have found that students experience difficulties with their team project work that reduce the perceived benefits of working in a team. It is proposed that helping students to agree on ground rules at the start of a project will improve team cohesion. This paper describes the implementation and evaluation of a prototype system to help students to agree on ground rules as they start their team projects. The system was tested with teams of students carrying out information systems team projects, using an interpretive case study research approach. In this case the teams had the additional problem of being composed of students from across three years of their undergraduate degree programmes, so they did not always have prior knowledge of each other’s preferences. We were trying to establish how useful this software tool would be to these student teams, in starting their project work. The findings showed that some of the student teams did find the ground rules function useful, but the team leaders were the ones who most appreciated its potential. The students may use the outputs in very different ways, but even just looking at the ground rules appeared to get team members thinking about their expectations for team working. Student teams do not often start by thinking about norms, but this study shows a positive benefit of encouraging teams to agree on ground rules at the start of their projects.


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