scholarly journals (Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein

2020 ◽  
pp. 070674372094843
Author(s):  
Guilherme Borges ◽  
Ricardo Orozco ◽  
Corina Benjet ◽  
Kalina I. Mart´ınez Mart´ınez ◽  
Eunice Vargas Contreras ◽  
...  

Background: Diagnostic and Statistical Manual of Mental Disorders ( DSM-5) included in 2013 Internet gaming disorder (IGD) as a condition for further study, and in 2018, the World Health Organization included gaming disorder (GD) as a mental disorder in the International Classification of Disease ( ICD-11). We aim to compare disorders of gaming in both diagnostic systems using a sample of young adults in Mexico. Methods: Self-administered survey to estimate the prevalence of DSM-5 IGD and ICD-11 GD in 5 Mexican universities; 7,022 first-year students who participated in the University Project for Healthy Students, part of the World Health Organization World Mental Health International College Student Initiative. Cross-tabulation, logistic regression, and item response theory were used to inform on 12- month prevalence of DSM-5 IGD and ICD-11 GD, without and with impairment. Results: The 12-month prevalence of DSM-5 IGD was 5.2% (95% CI, 4.7 to 5.8), almost twice as high as the prevalence using the ICD-11 GD criteria (2.7%; 95% CI, 2.4 to 3.1), and while adding an impairment requirement diminishes both estimates, prevalence remains larger in DSM-5. We found that DSM-5 cases detected and undetected by ICD-11 criteria were similar in demographics, comorbid mental disorders, service use, and impairment variables with the exception that cases detected by ICD-11 had a larger number of symptoms and were more likely to have probable drug dependence than undetected DSM-5 cases. Conclusion: DSM-5 cases detected by ICD-11 are mostly similar to cases undetected by ICD-11. By using ICD-11 instead of DSM-5, we may be leaving (similarly) affected people underserved. It is unlikely that purely epidemiological studies can solve this discrepancy and clinical validity studies maybe needed.

2021 ◽  
Vol 9 (1) ◽  
pp. 50
Author(s):  
Kristina Dwi Novitasari Arnani

Background: Emerging Internet technologies are now creeping into the game arena. Increased incidence of gaming addiction is felt in the world, and no doubt in Indonesia could have an impact as well, especially in an adolescent. In Makassar, found the incidence of internet games disorders by 30% in high school children. Therefore, internet games eventually became an important issue in the world of health to the WHO (World Health Organization) and making it the responsibility of the world. The state has a duty and responsibility in preventing health problems caused by the development of internet gaming in Indonesia. Internet Gaming Disorder is a mental problem that should be considered in adolescents, and even no single governing restrictions on the use of internet gaming and prevention programs for adolescents in Indonesia. Purpose: The purpose of this study is to explore the problem of Internet Gaming disorder by describing programs that have been implemented by countries outside Indonesia in terms of health promotion for adolescents. Methods: This study was a literature review of several journals, thesis, as well as patient data reports Internet Gaming disorder in Indonesia and the world. Result: The result is a necessary regulation involving adolescents, parents, schools, governments, and public health officials to regulate Internet gaming restrictions to prevent Internet Gaming Disorder as has been done in China, Hong Kong, Iran, and Switzerland which can be adopted in Indonesia. Conclusion: The problem of Internet gaming disorder being ordered must be a concern of government and cross-sectoral to prevent the development of this problem in Indonesia as a protective way for adolescents.


2010 ◽  
Vol 16 (1) ◽  
pp. 2-9 ◽  
Author(s):  
Norman Sartorius

SummaryThis editorial summarises the work done to prepare ICD–11 and DSM–V (which should be published in 2015 and 2013 respectively). It gives a brief description of the structures that have been put in place by the World Health Organization and by the American Psychiatric Association and lists the issues and challenges that face the two organisations on their road to the revisions of the classifications. These include dilemmas about the ways of presentation of the revisions (e.g. whether dimensions should be added to categories or even replace them), about different versions of the classifications (e.g. the primary care and research versions), about ways to ensure that the best of evidence as well as experience are taken into account in drafting the revision and many other issues that will have to be resolved in the immediate future.


2008 ◽  
Vol 14 (1) ◽  
pp. 5
Author(s):  
Carlos Augusto De Mendonca Lima ◽  
Annette Leibing ◽  
Rudiger Buschfort

<div style="left: 80.7408px; top: 560.329px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.890161);" data-canvas-width="54.285000000000004"><strong><br /></strong></div><div style="left: 135.026px; top: 560.329px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.878143);" data-canvas-width="332.05499999999995">Africa is a region where a demographic transition</div><div style="left: 80.7408px; top: 583.658px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.923852);" data-canvas-width="386.355">from high child mortality and low life expectancy, to low</div><div style="left: 80.7408px; top: 606.988px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.917491);" data-canvas-width="386.3250000000001">child mortality and high life expectancy is only just beginning.</div><div style="left: 80.7408px; top: 630.317px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.90105);" data-canvas-width="386.325">Nevertheless, some countries already have a growing number</div><div style="left: 80.7408px; top: 653.647px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.86776);" data-canvas-width="386.36999999999995">of persons over the age of 60 – a number that is likely to</div><div style="left: 80.7408px; top: 676.976px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.910465);" data-canvas-width="386.29499999999985">increase rapidly. As a consequence, the number of older</div><div style="left: 80.7408px; top: 700.306px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.856441);" data-canvas-width="386.355">persons with mental disorders is likely to increase. To better</div><div style="left: 80.7408px; top: 723.635px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.876054);" data-canvas-width="386.3249999999999">understand the organisation of care for older persons, data</div><div style="left: 80.7408px; top: 746.965px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.904425);" data-canvas-width="386.32499999999993">are being collected to reduce the imbalance between ‘disease</div><div style="left: 80.7408px; top: 770.294px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.928667);" data-canvas-width="386.31">information’ and ‘resource information’ – information that</div><div style="left: 80.7408px; top: 793.624px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.886607);" data-canvas-width="386.28">addresses older persons’ needs in terms of mental health care.</div><div style="left: 80.7408px; top: 816.953px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.848252);" data-canvas-width="386.28">This review presents some results from the continent. Mental</div><div style="left: 80.7408px; top: 840.283px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.891655);" data-canvas-width="386.2500000000001">health problems among older adults are still not a public health</div><div style="left: 80.7408px; top: 863.612px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.911932);" data-canvas-width="386.3550000000001">priority in Africa, but careful examination of each country</div><div style="left: 80.7408px; top: 886.942px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.890423);" data-canvas-width="386.325">nevertheless reveals certain specificities, such as divergent life</div><div style="left: 80.7408px; top: 910.271px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.892481);" data-canvas-width="386.3550000000001">expectancy and different values regarding ageing. The authors</div><div style="left: 80.7408px; top: 933.601px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.862913);" data-canvas-width="386.355">present some recommendations for the development of care</div><div style="left: 80.7408px; top: 956.93px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.940383);" data-canvas-width="386.3249999999999">for old persons with mental disorders, based on the general</div><div style="left: 80.7408px; top: 980.26px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.903367);" data-canvas-width="386.32499999999993">recommendations made by the World Health Organization</div><div style="left: 80.7408px; top: 1003.59px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.961406);" data-canvas-width="386.3250000000001">(WHO) in the World Health Report 2001 (WHR 2001), and</div><div style="left: 80.7408px; top: 1026.92px; font-size: 15.45px; font-family: sans-serif; transform: scaleX(0.928591);" data-canvas-width="386.325">by the WHO and the World Psychiatric Association (WPA) in</div>some consensus statements on psychiatry of the elderly.


Author(s):  
Jihyeon Ha ◽  
Wanjoo Park ◽  
Sang In Park ◽  
Chang-Hwan Im ◽  
Laehyun Kim

Abstract Recently, the World Health Organization included ‘gaming disorder’ in its latest revision of the international classification of diseases (ICD-11). Despite extensive research on internet gaming disorder (IGD), few studies have addressed game-related stimuli eliciting craving, which plays an important role in addiction. Particularly, most previous studies did not consider personal preferences in games presented to subjects as stimuli. In this study, we compared neurophysiological responses elicited for favorite game (FG) videos and non-favorite game (NFG) videos. We aimed to demonstrate neurophysiological characteristics according to the game preference in the IGD group. We measured participants’ electroencephalogram (EEG) while they watched FG, NFG and neutral videos. For FG videos, the parieto-occipital theta power (TPPO) were significantly increased compared with those for NFG videos (P &lt; 0.05, paired t-test). TPPO also differed significantly between the healthy control and IGD groups only on FG videos controlling covariate (TPPO on neutral videos) (P &lt; 0.05, analysis of covariance [ANCOVA]). And TPPO was significantly correlated to self-reported craving score only on FG videos (r = 0.334, P &lt; 0.05). In the present study, we demonstrate that FG videos induce higher TPPO than that induced by NFG videos in the IGD group and TPPO is a reliable EEG feature associated with craving for gaming.


2017 ◽  
Vol 47 (15) ◽  
pp. 2737-2737 ◽  
Author(s):  
R. P. Auerbach ◽  
J. Alonso ◽  
W. G. Axinn ◽  
P. Cuijpers ◽  
D. D. Ebert ◽  
...  

2017 ◽  
Vol 6 (3) ◽  
pp. 267-270 ◽  
Author(s):  
Espen Aarseth ◽  
Anthony M. Bean ◽  
Huub Boonen ◽  
Michelle Colder Carras ◽  
Mark Coulson ◽  
...  

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