scholarly journals Evaluating the Comprehensiveness of VR PLAY Guidelines Using Elder Scrolls: Skyrim VR

Author(s):  
Daniel Smith ◽  
Jasmine Granados ◽  
Joel Suss

Heuristic evaluation is a useful tool for non-usability experts to evaluate their product for usability and produce lists of guidelines for product designers to avoid usability problems early in the development process. However, Nielsen’s 10 original us ability heuristics (Nielsen, 1990) only showed to help users find slightly over 50% of the usability problems found by experts. This highlights the need for domain-specific heuristic lists. An example of one of these domain-specific lists is VR PLAY (Desurvire & Kreminski, 2018), a heuristic list to help virtual-reality game developers evaluate their games and adhere to usability principles. The current research evaluated Elder Scrolls: Skyrim VR for usability problems that were then categorized using VR PLAY. Results showed some missing usability principles in VR PLAY, including guidelines for control design, user interface elements, and navigation. This study proposes changes to VR PLAY to include the principles.

Author(s):  
Lei Ren ◽  
Jin Cui ◽  
Ni Li ◽  
Qiong Wu ◽  
Cuixia Ma ◽  
...  

Cloud manufacturing is gradually transforming the way enterprises do business from traditional production-oriented manufacturing to service-oriented manufacturing. The development of cloud manufacturing in industry practice is closely related to domain-specific user experience. The huge amount of users with diverse roles and various requirements in manufacturing industry are facing great challenges of cloud system usability problems. Thus, user interface issues play a significant role in pushing this new area forward. In this paper, we discuss the key characteristics of intelligent user interface (IUI) for cloud manufacturing, i.e., naturality, smart mobility, self-configuration, and flexible customization. Further, a cloud-plus-IUI model for cloud end-users is presented. Then we discuss the enabling technologies, i.e., automatic configuration based on virtualization, context-aware adaption and recommendation, and multimodal interaction. Finally, we present SketchPart, a sketch-based pad system prototype for searching part drawings in the cloud, to show the advantages of the proposed cloud-plus-IUI solution.


2015 ◽  
Vol 77 (7) ◽  
Author(s):  
Hasanin Mohammed Salman ◽  
Azrina Kamaruddin ◽  
Lily Suriani Affendey ◽  
Evi Indriasari Mansor ◽  
Rahmita Wirza O.K Rahmat ◽  
...  

This paper presents initial work on mobile user-interface for electronic medical record for cardio experts. The current problem exits when the existing system is left unused by the users, in our case the cardio surgeons due to bad user interface design which involve a heavy cognitive loads and navigation problems. Medical records contain treatment history and relevant experiences related to the patient care. In order to avoid paper based medical record (PMR) drawbacks, most industrialized nations have implemented electronic medical record (EMR). This research aims to evaluate the existing CSAS system usability using heuristic evaluation and then develop an EMR system that overcomes the interface usability problems by designing an effective user interface that is acceptable to healthcare professionals with tablets as the device. Hence, proposing a new user interface prototype taking into account the findings from the evaluation process.


2021 ◽  
Vol 6 (3) ◽  
pp. 31-38
Author(s):  
Vitória Maria Pena Mendes ◽  
Raniel Gomes Silva ◽  
Alexandre Magno Andrade Maciel

This paper presents a usability analysis of an educational data mining framework called FMDEV. The overall goal is to understand how this framework can provide a better usability to users that do not have a prior knowledge of Data science. Through a heuristic evaluation, usability problems were revealed, and usability tests confirmed these problems were affecting the user’s journey while interacting with the system. The results of this analysis indicates that it is possible to achieve an approximation between data mining tools and non-technical professionals when their behavior as real users are taken into account in the system development process.


Electronics ◽  
2021 ◽  
Vol 10 (12) ◽  
pp. 1430
Author(s):  
Hwei Teeng Chong ◽  
Chen Kim Lim ◽  
Minhaz Farid Ahmed ◽  
Kian Lam Tan ◽  
Mazlin Bin Mokhtar

In recent years, virtual reality (VR) is at its maturity level for real practical exercises amongst many fields of studies, especially in the virtual walkthrough exploration system of cultural heritage (CH). However, this study remains scattered and limited. This work presents a systematic review that maps out the usability and accessibility issues that are challenging in using VR in CH. We identified 45 challenges that are mapped into five problem groups: system design, development process, technology, assessment process and knowledge transfer. This mapping is then used to propose 58 recommendations to improve the usability and accessibility of VR in CH that are categorized in three different recommendation groups namely, discovery and planning, design and development, and finally the assessment factors. This analysis identified the persistence in certain accessibility and usability problems such as there is a limit in navigating the view and space that constraint the users’ free movement and the navigation control is not ideal with the keyboard arrow button. This work is important because it provides an overview of usability and accessibility based challenges that are faced in applying, developing, deploying and assessing VR in the usage of digitalizing CH and proposed a great number of constructive recommendations to guide future studies. The main contribution of this paper is the mapping of usability and accessibility challenges into categories and the development of recommendations based on the identified problems.


Author(s):  
Lei Ren ◽  
Lin Zhang ◽  
Baocun Hou ◽  
Qiong Wu ◽  
Dongxing Teng

The idea of cloud manufacturing is gradually transforming the way enterprises do business in this age of globalization. The development of cloud manufacturing is closely linked to domain specific users in manufacturing industry. The huge amount of users with diverse roles and various requirements in manufacturing industry will face great challenges of cloud system usability problems. Thus user interface issues play important roles in this new area. Current research on cloud manufacturing pays more attention to internal cloud while makes light of external end-users’ usability, i.e. user interface issues. In this paper we discuss the key characteristics of Intelligent User Interface (IUI) for cloud manufacturing, i.e., naturality, smart mobility, self-configuration, and flexible customization. Further, a cloud-plus-IUI model for cloud end-users is presented. Then we discuss the enabling technologies, i.e., automatic configuration based on virtualization, context-aware adaption and recommendation, and multimodal interaction.


2013 ◽  
Vol 20 (1) ◽  
pp. 58-68
Author(s):  
Steve Wallace ◽  
Adrian Reid ◽  
Jin-Su Kang ◽  
Daniel Clinciu

This study compares the usability of a general heuristic evaluation to that of a domain-specific heuristic evaluation focused on technical documentation. Eight technical writers used both heuristic evaluations to identify usability problems in an online help application. The validity of the usability problems they identified was ascertained by user testing. No significant difference was found in overall effectiveness or efficiency. However, writers indicated greater satisfaction with the general heuristic evaluation, while the domain-specific heuristic evaluation was more effective in some categories and showed greater inter-rater agreement. Results suggest that differences in effectiveness were related to the level of detail of the heuristics. This study therefore recommends the incorporation of more detailed heuristics into heuristic evaluations.


Author(s):  
Ganesh Bhutkar

Magic Monitor is the product developed by Magic Software Enterprises. It is an upgradation of the old Magic XPI dashboard. Currently this new product has all the functionalities which old product possesses along with some additional functionalities. The main objective of this product was to make the product/dashboard more interactive than older one, also to make Graphical User Interface more effective & informative. Hence, we decide to evaluate the product to identify usability issues and the efficiency of the product. To evaluate this product, we decided to use Heuristic Evaluation method since it is quicker and simpler to implement. It is an expert-based summative evaluation method, which also facilitates web-app redesigning and versioning. The product`s efficiency could be determined by it showing lesser time and space complexity and additional functionalities to the older product. It has got some usability problems which are mainly related to user not being aware about hardware underlying the product and entire journey of the messages/requests to be processed, generated by the product. This usability will be resolved soon but currently this product seems to be more efficient than older one.


2020 ◽  
Vol 5 (4) ◽  
pp. 1-7
Author(s):  
Aznoora Osman ◽  
Nur Izlin Iskak ◽  
Nadia Abdul Wahab ◽  
Norfiza Ibrahim

Difficulty in finding the destination around a campus is a common problem faced by students, staffs and visitors of a university. Outdated signboards, confusing building architecture and layout, and bad weathers are just some of the hindrance to find location for people who are unfamiliar with the campus area. To solve the probl em, virtual campus tour is chosen because it can also be embedded into a university website, or use as a stand - alone app. The virtual campus tour app can help users in visualizing their journey around campus because it was developed using collections of pa noramic video footage, which allows user to watch in 360 - degree view of selected campus area. Administrative building, academic blocks and residential college are some of the destinations included in the tour. A heuristic evaluation of system usability was conducted with five university lecturers who have vast experience in the computer science field . The purpose is to identify usability problems in the user interface of the app, by judging its compliance with standard usability principles. Comments from ex perts were used to make refinement before it could be further tested with potential users.


2014 ◽  
Vol 5 (2) ◽  
pp. 75-86 ◽  
Author(s):  
Bimal Aklesh Kumar ◽  
Shamina Hussein

Mobile money is creating entirely new opportunity for mobile devices and provides functionalities similar to e-commerce. The nature of these devices pose two major limitations that are small screen size and lack of input capability, which makes designing applications for mobile devices a challenging task. It is important that the user interface is user-friendly and help users easily obtain their desired results. This study applied heuristic evaluation to examine the interface of SMS based mobile money application provided by vodafone called M-Paisa in Fiji. User interface evaluation of this application based on seven heuristic involving fifteen experts is described. The results show that there are minor usability problems with M-Paisa interfaces and we provide our recommendations to address them. Findings of this research can be applied to develop a set of guidelines to support the future design of effective interfaces for other mobile money applications.


Author(s):  
Rabia Murtza ◽  
Stephen Monroe ◽  
Robert J. Youmans

The advent of Virtual Reality (VR) has created new user-interaction paradigms that VR designers need to attend to in order to avoid usability issues. Currently, there are few formal methods for evaluating the usability of VR interfaces. In this paper, we introduce a new set of heuristics that can be used to carry out usability inspections of VR systems via the Heuristic Evaluation method. The heuristics were developed to identify usability problems in both developing and currently-existing VR hardware and software. The heuristics reported here were developed by surveying VR users, and then using their data to identify nine classes of usability problems common to VR systems. The result is a new resource for UXRs who are seeking to use Heuristic Review to assess VR products.


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