Evaluating the Comprehensiveness of VR PLAY Guidelines Using Elder Scrolls: Skyrim VR
Heuristic evaluation is a useful tool for non-usability experts to evaluate their product for usability and produce lists of guidelines for product designers to avoid usability problems early in the development process. However, Nielsen’s 10 original us ability heuristics (Nielsen, 1990) only showed to help users find slightly over 50% of the usability problems found by experts. This highlights the need for domain-specific heuristic lists. An example of one of these domain-specific lists is VR PLAY (Desurvire & Kreminski, 2018), a heuristic list to help virtual-reality game developers evaluate their games and adhere to usability principles. The current research evaluated Elder Scrolls: Skyrim VR for usability problems that were then categorized using VR PLAY. Results showed some missing usability principles in VR PLAY, including guidelines for control design, user interface elements, and navigation. This study proposes changes to VR PLAY to include the principles.