Intentional and incidental vocabulary acquisition through multi-component storytelling: The case of German L2 primary school students

2021 ◽  
pp. 136216882110479
Author(s):  
Anne Barwasser ◽  
Karolina Urton ◽  
Turid Knaak ◽  
Matthias Grünke

The increasing number of students with German as a second language (GL2) poses a great challenge for schools. Previous studies showed that especially young learners with a migration background are lagging behind in the acquisition of second language (L2) literacy. Experiencing problem behaviors (PB) in addition, might pose even greater challenges. Adequate vocabulary, including knowledge of additional vocabulary facts, is essential for appropriate L2 proficiency, and therefore, it is a crucial aspect of support that should be focused on. Thus, the aim of the study was to support vocabulary acquisition in students with GL2 regarding two aspects: (1) the acquisition of expressive and receptive vocabulary, and (2) the incidental acquisition of additional information regarding the vocabulary that are not explicitly focused on during intervention. To this end, the effectiveness of a multi-component method consisting of storytelling and flashcards, as well as motivational reinforcers, was examined using multiple baseline design. The intervention was carried out with nine primary school students with GL2 in three small groups three times a week for four weeks. The results indicated that the multi-component storytelling intervention was effective in increasing students’ receptive and expressive vocabulary, as well as additional vocabulary facts in just one month. The article concludes with a critical discussion of the findings and generally provides pedagogical implications for schools on how to adequately support students with GL2 in their vocabulary acquisition.

Author(s):  
Lütfi Üredi ◽  
Ömer Gökhan Ulum

Choosing and structuring a word, making a statement, and comprehending the formulated statement require complex principles and processes. Within this context, complicated procedures and processes might be faced in the second language learning as well. Learning a second language means grasping the syntactic principles of a language and transforming these principles into language skills. In our very specific study, ten Syrian primary school students coming from diverse psychological and sociological backgrounds, and being at varying ages were investigated. The participants were asked to narrate the pictured book Frog, Where Are You? by Mercer Mayer in Turkish language and the narrations were audio-taped by the researchers. Based on a descriptive research design, the data were collected and analysed qualitatively. As a result of this study which investigated the morpho-syntactic developmental features of Syrian primary school students, diverse and common morpho-syntactic features were detected among students coming from different backgrounds.


2012 ◽  
Vol 6-7 ◽  
pp. 1031-1035
Author(s):  
Mahamad Saipunidzam ◽  
Haslinda Mohamaddiah ◽  
Mohammad Noor Ibrahim ◽  
Faizal Ahmad Fadzil ◽  
Rozana Kasbon

With the proliferation of wireless and mobile technologies, this paper presents a framework for learning Malay language as a second language for vernacular primary school students through a mobile application. One of the problems faced by this group of students is when they have to further their studies to national secondary school where the medium of communication is no longer in their native language, but Malay.. This application encourages the learners to improve their Malay language skills at their own pace anytime anywhere. It is designed in such a way that the learners can use and explore the modules in the application by themselves. The concept of play and learn is integrated in this application that gives excitement in learning the language.


2021 ◽  
Vol 13 (14) ◽  
pp. 7919
Author(s):  
Juan Chen ◽  
Shuxia Yang ◽  
Bing Mei

Despite considerable discussion on the benefits of digital educational games, empirical research on their effectiveness in primary schools in China is limited. This case study aimed to promote the sustainable development of digital educational games in primary schools in China by examining the effect of digital educational games on primary school students’ vocabulary acquisition and ascertaining their perceptions and attitudes toward this approach. Given the purposes of this study, an embedded mixed methods research design was employed. Two Grade 4 classes at a Chinese primary school were recruited in this study. During the quasi-experiment, the experimental class (n = 50) was provided with educational game software, Quizlet, while the control class (n = 50) was taught through a traditional teaching method. The results show that integrating educational games into language education in the primary schools was effective in improving students’ vocabulary acquisition. This study makes a case for further research of digital educational games in language classrooms at a primary level in China. Implications are made regarding the future sustainable implementation of digital educational games in primary schools in China.


2021 ◽  
Vol 2 (2) ◽  
pp. 31-38
Author(s):  
Anggi Rizka Pustika ◽  
Ima Widyastuti ◽  
Saviera Zulykha Ajeng

Though Bahasa becomes the second language in Indonesia, some lower class students of primary school face difficulties in compiling sentences into short texts. The present study aims to design a SeW – Sentence Writing quartet card for assisting the Grade 2 students of primary school in making short texts. The SeW quartet card was designed by following the design thinking steps namely empathize, define, ideate, prototype, and test. This was designed by adopting the concept of quartet card game and pictoral card games which the students are familiar with. The study has not been tested to the real students, however, the product has been successfully tested to a younger child as well as the group of Grade 2 teachers in Yogyakarta, Indonesia.Keywords: design thinking, SeW quartet card, short text, Bahasa


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