Changes in Knowledge Representations of Computer Systems with Experience

1984 ◽  
Vol 28 (11) ◽  
pp. 963-967 ◽  
Author(s):  
Dana S. Kay ◽  
John B. Black

This study examined the changes in the knowledge representations of text-editing commands as experience increases. Novices appear to organize the commands by their definitions, whereas experts use both command definitions and command sequence configurations to organize the commands. Thus, it appears that declarative knowledge is the first type of knowledge to be acquired in learning text-editing commands. At a more general level, experts and novices both organized their commands along three general dimensions, but the third dimension was different for the two groups. The results of this study, in conjunction with previous computer system studies, suggests an incremental model of the acquisition of computer-related knowledge in which there are changes in both the content and the representation of the knowledge.

2020 ◽  
Author(s):  
S Mukhtar Ayubi Simatupang

AbstrakBrainware adalah istilah yang digunakan untuk manusia yang digunakan untuk manusia yang berhubungan dengan sistem komputer. Manusia merupakan suatu elemen dari sistem komputer yang merancang bagaimana suatu mesin dapat bekerja sesuai dengan hasil yang diinginkan. Tingkatan brainware terdiri atas system analyst, programmer, administrator, dan operator. Bagian bagian brainware terdiri atas operator komputer, teknisi, trainer, konsultan, project manager, programmer, grapic designer, spesialis jaringan, database administrator, dan system analitis. Kata Kunci : Brainware (Perangkat Sumber Daya Manusia)AbstractBrainware is a term used for humans that is used for humans related to computer systems. Humans are an element of a computer system that designs how a machine can work in accordance with the desired results. The brainware level consists of system analysts, programmers, administrators, and operators. The brainware section consists of computer operators, technicians, trainers, consultants, project managers, programmers, grapic designers, network specialists, database administrators, and system analytics.Keywords: Brainware (Human Resources Tool)


2008 ◽  
Vol 1 (2) ◽  
pp. 103-115
Author(s):  
Yinzhi Lai ◽  
Lina Wang ◽  
Ke Cheng ◽  
William Kisaalita

Author(s):  
Joshua A. Kroll

This chapter addresses the relationship between AI systems and the concept of accountability. To understand accountability in the context of AI systems, one must begin by examining the various ways the term is used and the variety of concepts to which it is meant to refer. Accountability is often associated with transparency, the principle that systems and processes should be accessible to those affected through an understanding of their structure or function. For a computer system, this often means disclosure about the system’s existence, nature, and scope; scrutiny of its underlying data and reasoning approaches; and connection of the operative rules implemented by the system to the governing norms of its context. Transparency is a useful tool in the governance of computer systems, but only insofar as it serves accountability. There are other mechanisms available for building computer systems that support accountability of their creators and operators. Ultimately, accountability requires establishing answerability relationships that serve the interests of those affected by AI systems.


1985 ◽  
Vol 10 (2) ◽  
pp. 79-86 ◽  
Author(s):  
Anne Costigan ◽  
Frances E. Wood ◽  
David Bawden

A comparative evaluation of three implementations of a large databank, the NIOSH Registry of Toxic Effects of Chem ical Substances, has been carried out. The three implementa tions are: a printed index, a text searching computer system, and a computerised chemical databank system, with substruc ture searching facilities. Seven test queries were used, with the aim of drawing conclusions of general relevance to chemical databank searching. The computer systems were shown to have advantages over printed indexes for several of the queries, including those involving an element of browsing. Substructure search facilities were especially advantageous. Aspects of indexing of data present, and the criteria for inclusion of types of data, were also highlighted.


2020 ◽  
Vol 71 (1) ◽  
pp. 130-168
Author(s):  
Kirsten Dickhaut

AbstractThe machine theatre in France achieves its peak in the second half of the seventeenth century. It is the construction of machines that permits the adequate representation of the third dimension on stage. This optical illusion is created by flying characters, as heroes, gods, or demons moving horizontally and vertically. The enumeration indicates that only characters possessing either ethically exemplary character traits or incorporating sin are allowed to fly. Therefore, the third dimension indicates bienséance – or its opposite. According to this, the following thesis is deduced: The machine theatre illustrates via aesthetic concerns characterising its third dimension an ethic foundation. Ethic and aesthetics determine each other in the context of both, decorum and in theatre practice. In order to prove this thesis three steps are taken. First of all, the machine theatre’s relationship to imitation and creation is explored. Second, the stage design, representing the aesthetic benefits of the machines in service of the third dimension, are explained. Finally, the concrete example of Pierre Corneille’s Andromède is analysed by pointing out the role of Pegasus and Perseus.


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