comparative evaluation
Recently Published Documents


TOTAL DOCUMENTS

13382
(FIVE YEARS 3376)

H-INDEX

121
(FIVE YEARS 16)

2022 ◽  
Vol 371 ◽  
pp. 131205
Author(s):  
Changquan Zhang ◽  
Weizhuo Hao ◽  
Yan Lu ◽  
Yong Yang ◽  
Zhuanzhuan Chen ◽  
...  

2022 ◽  
pp. 155541202110495
Author(s):  
Dongliang Chen ◽  
Antonio Bucchiarone ◽  
Zhihan Lv

The COVID-19 problem has not gone away with the passing of the seasons. Although most countries have achieved remarkable results in fighting against epidemic diseases and controlling viruses, the general public is still far from understanding the new crown virus and lack imagination on its transmission law. Location-based games (LBGs) have been challenged during the on-going pandemic. No research has shown that LBGs can be used to help prevent COVID-19 infection. Therefore, we designed the game MeetDurian, which integrates entertainment, sports, and education. For investigating factors influencing intention to play the MeetDurian, we proposed some comparative evaluation. Data were gathered from participants who participated in capturing virtual durians and completed questionnaires about immersion into the game, workload assessment, user’s emotions, learning outcomes, and personal hygiene. These results proved the acceptability and usability of the mobile game-based MeetDurian for preventing the infection and severity of the COVID-19 pandemic.


Sign in / Sign up

Export Citation Format

Share Document