scholarly journals Blended learning approach improves teaching in a problem-based learning environment in orthopedics - a pilot study

2014 ◽  
Vol 14 (1) ◽  
Author(s):  
David A Back ◽  
Nicole Haberstroh ◽  
Andrea Antolic ◽  
Kai Sostmann ◽  
Gerhard Schmidmaier ◽  
...  
2019 ◽  
Vol 1 (2) ◽  
Author(s):  
Hasmunarti Hasmunarti ◽  
Arsad Bahri ◽  
Irma Suryani Idris

Abstract.  Global demands require the world of education to always adjust technological developments towards efforts to improve the quality of education. This study aims to determine the potential and needs of lecturers and students in biology classroom, which will be used as a base in the development of blended learning integrated with PBLRQA strategy (Problem-Based Learning and Reading, Questioning & Answering) on biology classroom. This research was a descriptive research. The results of this study showed that lecturers and students need a learning environment that integrates technology in learning, allowing students to communicate and obtain information from various sources. The use of technology in learning with blended learning integrated with PBLRQA strategy can create the learning environment more effective, efficient, and interesting, suitable with students' interest in the use of interactive media such as laptops and smartphones. By using technology, abstract material in biology can be more easily understood and problems related to biological learning expected to be resolved. Keywords: blended learning, PBLRQA, flipped class, biology learning.


Author(s):  
Anthony Williams ◽  
Ning Gu ◽  
Leman Gul

Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a “real world” context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.


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